Hi Pavel, On 4 September 2018 at 05:53, Pavel Machek <pavel@xxxxxx> wrote: > Hi! > >> > +static int pattern_trig_start_pattern(struct led_classdev *led_cdev) >> > +{ >> > + struct pattern_trig_data *data = led_cdev->trigger_data; >> > + >> > + if (!data->npatterns) >> > + return 0; >> > + >> > + if (data->is_hw_pattern) { >> > + return led_cdev->pattern_set(led_cdev, data->patterns, >> > + data->npatterns, data->repeat); >> > + } >> >> I have doubts here if it is a good idea to enforce array of tuples >> as a generic interface for all hw_patterns. It may not fit well for >> every hw pattern engine. It seems that the only feasible solution will >> be allowing drivers to come up with their own interfaces, i.e. the >> approach you proposed at first for your driver. It seems that the >> ledtrig-pattern with software pattern mechanism will be just >> a nice side effect of this series :-) >> >> Unless someone will propose a better solution. > > I believe array of tuples will work for everyone. It is just a LED, it > can change intensity over time. > >> We need a broader consensus here. I'd like to hear Pavel's opinion, >> since he's been always in favor of common pattern interface, and >> inspired this work. > > I believe Baolin did good work here. I believe it will cover most, if > not all, hardware engines out there. I think we should merge it, and > see what happens -- it should be good enough. > > (Yes, there's still more work to do, but that will be stuff like RGB > LED synchronization.) > > (And yes, one of the LED chip has pattern engine that can compute > prime numbers on its own. I don't expect to support > _that_. Fortunately, nobody but me is likely to want that pattern, so > we are still okay :-) Thanks for your explanation here. So I think I should keep the same logics in next version. -- Baolin Wang Best Regards