On Tue, Oct 26, 2021 at 8:16 PM Steven Rostedt <rostedt@xxxxxxxxxxx> wrote: > > On Tue, 26 Oct 2021 22:21:23 -0400 > Steven Rostedt <rostedt@xxxxxxxxxxx> wrote: > > > I'm sure there's an algorithm somewhere that can give as the real max. > > You got me playing with this more ;-) > > OK, I added the rounding in the wrong place. I found that we can make > the max_div to be the same as the shift! The bigger the shift, the > bigger the max! Nice! :) > > mult = (1 << shift) / div; > max_div = (1 << shift) > > But the rounding needs to be with the mult / shift: > > return (val * mult + ((1 << shift) - 1)) >> shift; > > > When val goes pass 1 << shift, then the error will be off by more than > one. Did you mean, val should be such that when we do the (val * mult) we only get rounding errors less than (1 << shift)? I think we also need to flip the delta now since we round down initially: delta = (1 << shift) - (mult * div) Thanks, Kalesh > > -- Steve