On Tue, Oct 19, 2021 at 7:28 PM Steven Rostedt <rostedt@xxxxxxxxxxx> wrote: > > On Tue, 19 Oct 2021 18:31:39 -0700 > Kalesh Singh <kaleshsingh@xxxxxxxxxx> wrote: > > > +static u64 hist_field_div(struct hist_field *hist_field, > > + struct tracing_map_elt *elt, > > + struct trace_buffer *buffer, > > + struct ring_buffer_event *rbe, > > + void *event) > > +{ > > + struct hist_field *operand1 = hist_field->operands[0]; > > + struct hist_field *operand2 = hist_field->operands[1]; > > + > > + u64 val1 = operand1->fn(operand1, elt, buffer, rbe, event); > > + u64 val2 = operand2->fn(operand2, elt, buffer, rbe, event); > > + > > + /* Return -1 for the undefined case */ > > + if (!val2) > > + return -1; > > + > > + return div64_u64(val1, val2); > > +} > > + > > I wonder if you should add a shift operator as well? > > I mean, if for some reason you want to divide by a power of two, then why > us the division. Especially if this is on a 32 bit machine. > > Of course, the parsing could detect that. If the divisor is a constant. Or > we could even optimize the above with: > > if (!val2) > return -1; > > if (!(val2 & (val2 - 1)) > return val1 >> __ffs64(val2); > > Which should be faster than a divide, and even if it isn't a power of two, > the subtract and & should be in the noise compared to the divide. > > Note, the above can be added to this. I'm not suggesting changing this > patch. Is it worth adding something like this for the multiplication case as well? - Kalesh > > -- Steve