On Tue, 19 Oct 2021 18:31:39 -0700 Kalesh Singh <kaleshsingh@xxxxxxxxxx> wrote: > +static u64 hist_field_div(struct hist_field *hist_field, > + struct tracing_map_elt *elt, > + struct trace_buffer *buffer, > + struct ring_buffer_event *rbe, > + void *event) > +{ > + struct hist_field *operand1 = hist_field->operands[0]; > + struct hist_field *operand2 = hist_field->operands[1]; > + > + u64 val1 = operand1->fn(operand1, elt, buffer, rbe, event); > + u64 val2 = operand2->fn(operand2, elt, buffer, rbe, event); > + > + /* Return -1 for the undefined case */ > + if (!val2) > + return -1; > + > + return div64_u64(val1, val2); > +} > + I wonder if you should add a shift operator as well? I mean, if for some reason you want to divide by a power of two, then why us the division. Especially if this is on a 32 bit machine. Of course, the parsing could detect that. If the divisor is a constant. Or we could even optimize the above with: if (!val2) return -1; if (!(val2 & (val2 - 1)) return val1 >> __ffs64(val2); Which should be faster than a divide, and even if it isn't a power of two, the subtract and & should be in the noise compared to the divide. Note, the above can be added to this. I'm not suggesting changing this patch. -- Steve