'bitmap_fill()' fills a bitmap one 'long' at a time. It is likely that an exact number of bits is expected. Use 'bitmap_set()' instead in order not to set unexpected bits. Fixes: e531f76757eb ("net: mvpp2: handle cases where more CPUs are available than s/w threads") Signed-off-by: Christophe JAILLET <christophe.jaillet@xxxxxxxxxx> --- Having extra bits set looks harmless to me, but would require some unneeded locking. --- drivers/net/ethernet/marvell/mvpp2/mvpp2_main.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/drivers/net/ethernet/marvell/mvpp2/mvpp2_main.c b/drivers/net/ethernet/marvell/mvpp2/mvpp2_main.c index a48e804c46f2..252e215a14f1 100644 --- a/drivers/net/ethernet/marvell/mvpp2/mvpp2_main.c +++ b/drivers/net/ethernet/marvell/mvpp2/mvpp2_main.c @@ -7454,7 +7454,7 @@ static int mvpp2_probe(struct platform_device *pdev) shared = num_present_cpus() - priv->nthreads; if (shared > 0) - bitmap_fill(&priv->lock_map, + bitmap_set(&priv->lock_map, 0, min_t(int, shared, MVPP2_MAX_THREADS)); for (i = 0; i < MVPP2_MAX_THREADS; i++) { -- 2.30.2