On Tue, Jun 09, 2020 at 09:51:46AM +0200, Arnd Bergmann wrote: > On Tue, Jun 9, 2020 at 8:20 AM Greg Kroah-Hartman > <gregkh@xxxxxxxxxxxxxxxxxxx> wrote: > > > > On Sun, Jun 07, 2020 at 07:02:56PM -0700, Guenter Roeck wrote: > > > Hi, > > > > > > On Mon, May 11, 2020 at 01:21:49PM +0900, Masahiro Yamada wrote: > > > > I think all the warnings have been fixed by now. Make it a fatal error. > > > > > > > > > > Not entirely. With this patch in the tree, I get: > > > > > > Building sparc64:allmodconfig ... failed > > > -------------- > > > Error log: > > > error: the following would cause module name conflict: > > > drivers/char/adi.ko > > > drivers/input/joystick/adi.ko > > > make[1]: *** [modules_check] Error 1 > > > make[1]: *** Waiting for unfinished jobs.... > > > make: *** [__sub-make] Error 2 > > > > > > Reverting this patch fixes the problem. > > > > As it doesn't look like either of these drivers can be "auto-loaded" > > based on hardware detection, I don't know what to suggest as for > > renaming either of them. > > > > Any ideas? > > I see zero chance of a kernel actually needing to provide both drivers, > given that the hardware is 20 years apart and gameports are almost > exclusive to x86 PCs. How about an ugly hack: > > diff --git a/drivers/input/joystick/Kconfig b/drivers/input/joystick/Kconfig > index 940b744639c7..6f73f02059b5 100644 > --- a/drivers/input/joystick/Kconfig > +++ b/drivers/input/joystick/Kconfig > @@ -45,6 +45,7 @@ config JOYSTICK_A3D > config JOYSTICK_ADI > tristate "Logitech ADI digital joysticks and gamepads" > select GAMEPORT > + depends on ADI!=m # avoid module name conflict > help > Say Y here if you have a Logitech controller using the ADI > protocol over the PC gameport. > > Arnd Looks sane to me, thanks! greg k-h