Re: [PATCH] kbuild: make module name conflict fatal error

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On Tue, Jun 9, 2020 at 8:20 AM Greg Kroah-Hartman
<gregkh@xxxxxxxxxxxxxxxxxxx> wrote:
>
> On Sun, Jun 07, 2020 at 07:02:56PM -0700, Guenter Roeck wrote:
> > Hi,
> >
> > On Mon, May 11, 2020 at 01:21:49PM +0900, Masahiro Yamada wrote:
> > > I think all the warnings have been fixed by now. Make it a fatal error.
> > >
> >
> > Not entirely. With this patch in the tree, I get:
> >
> > Building sparc64:allmodconfig ... failed
> > --------------
> > Error log:
> > error: the following would cause module name conflict:
> >   drivers/char/adi.ko
> >   drivers/input/joystick/adi.ko
> > make[1]: *** [modules_check] Error 1
> > make[1]: *** Waiting for unfinished jobs....
> > make: *** [__sub-make] Error 2
> >
> > Reverting this patch fixes the problem.
>
> As it doesn't look like either of these drivers can be "auto-loaded"
> based on hardware detection, I don't know what to suggest as for
> renaming either of them.
>
> Any ideas?

I see zero chance of a kernel actually needing to provide both drivers,
given that the hardware is 20 years apart and gameports are almost
exclusive to x86 PCs. How about an ugly hack:

diff --git a/drivers/input/joystick/Kconfig b/drivers/input/joystick/Kconfig
index 940b744639c7..6f73f02059b5 100644
--- a/drivers/input/joystick/Kconfig
+++ b/drivers/input/joystick/Kconfig
@@ -45,6 +45,7 @@ config JOYSTICK_A3D
 config JOYSTICK_ADI
        tristate "Logitech ADI digital joysticks and gamepads"
        select GAMEPORT
+       depends on ADI!=m # avoid module name conflict
        help
          Say Y here if you have a Logitech controller using the ADI
          protocol over the PC gameport.

      Arnd



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