On Tue, Jan 09, 2024 at 10:03:02PM +0000, James Ogletree wrote: > Hi Dmitry, > > Thank you for your excellent review. Just a few questions. > > > On Jan 6, 2024, at 7:58 PM, Dmitry Torokhov <dmitry.torokhov@xxxxxxxxx> wrote: > > > > On Thu, Jan 04, 2024 at 10:36:37PM +0000, James Ogletree wrote: > > >> + > >> + info->add_effect.u.periodic.custom_data = kcalloc(len, sizeof(s16), GFP_KERNEL); > >> + if (!info->add_effect.u.periodic.custom_data) > >> + return -ENOMEM; > >> + > >> + if (copy_from_user(info->add_effect.u.periodic.custom_data, > >> + effect->u.periodic.custom_data, sizeof(s16) * len)) { > >> + info->add_error = -EFAULT; > >> + goto out_free; > >> + } > >> + > >> + queue_work(info->vibe_wq, &info->add_work); > >> + flush_work(&info->add_work); > > > > I do not understand the need of scheduling a work here. You are > > obviously in a sleeping context (otherwise you would not be able to > > execute flush_work()) so you should be able to upload the effect right > > here. > > Scheduling work here is to ensure its ordering with “playback" worker > items, which themselves are called in atomic context and so need > deferred work. I think this explains why we need a workqueue as well, > but please correct me. > > > > >> + > >> +static int vibra_playback(struct input_dev *dev, int effect_id, int val) > >> +{ > >> + struct vibra_info *info = input_get_drvdata(dev); > >> + > >> + if (val > 0) { > > > > value is supposed to signal how many times an effect should be repeated. > > It looks like you are not handling this at all. > > For playbacks, we mandate that the input_event value field is set to either 1 I am sorry, who is "we"? > or 0 to command either a start playback or stop playback respectively. > Values other than that should be rejected, so in the next version I will fix this > to explicitly check for 1 or 0. No, please implement the API properly. > > > > >> + info->start_effect = &dev->ff->effects[effect_id]; > >> + queue_work(info->vibe_wq, &info->vibe_start_work); > > > > The API allows playback of several effects at once, the way you have it > > done here if multiple requests come at same time only one will be > > handled. > > I think I may need some clarification on this point. Why would concurrent > start/stop playback commands get dropped? It seems they would all be > added to the workqueue and executed eventually. You only have one instance of vibe_start_work, as well as only one "slot" to hold the effect you want to start. So if you issue 2 request back to back to play effect 1 and 2 you are likely to end with info->start_effect == 2 and that is what vibe_start_work handler will observe, effectively dropping request to play effect 1 on the floor. > > > > >> + } else { > >> + queue_work(info->vibe_wq, &info->vibe_stop_work); > > > > Which effect are you stopping? All of them? You need to stop a > > particular one. > > Our implementation of “stop” stops all effects in flight which is intended. > That is probably unusual so I will add a comment here in the next > version. Again, please implement the driver properly, not define your own carveouts for the expected behavior. Thanks. -- Dmitry