Hi Dmitry, Thank you for your excellent review. Just a few questions. > On Jan 6, 2024, at 7:58 PM, Dmitry Torokhov <dmitry.torokhov@xxxxxxxxx> wrote: > > On Thu, Jan 04, 2024 at 10:36:37PM +0000, James Ogletree wrote: >> + >> + info->add_effect.u.periodic.custom_data = kcalloc(len, sizeof(s16), GFP_KERNEL); >> + if (!info->add_effect.u.periodic.custom_data) >> + return -ENOMEM; >> + >> + if (copy_from_user(info->add_effect.u.periodic.custom_data, >> + effect->u.periodic.custom_data, sizeof(s16) * len)) { >> + info->add_error = -EFAULT; >> + goto out_free; >> + } >> + >> + queue_work(info->vibe_wq, &info->add_work); >> + flush_work(&info->add_work); > > I do not understand the need of scheduling a work here. You are > obviously in a sleeping context (otherwise you would not be able to > execute flush_work()) so you should be able to upload the effect right > here. Scheduling work here is to ensure its ordering with “playback" worker items, which themselves are called in atomic context and so need deferred work. I think this explains why we need a workqueue as well, but please correct me. > >> + >> +static int vibra_playback(struct input_dev *dev, int effect_id, int val) >> +{ >> + struct vibra_info *info = input_get_drvdata(dev); >> + >> + if (val > 0) { > > value is supposed to signal how many times an effect should be repeated. > It looks like you are not handling this at all. For playbacks, we mandate that the input_event value field is set to either 1 or 0 to command either a start playback or stop playback respectively. Values other than that should be rejected, so in the next version I will fix this to explicitly check for 1 or 0. > >> + info->start_effect = &dev->ff->effects[effect_id]; >> + queue_work(info->vibe_wq, &info->vibe_start_work); > > The API allows playback of several effects at once, the way you have it > done here if multiple requests come at same time only one will be > handled. I think I may need some clarification on this point. Why would concurrent start/stop playback commands get dropped? It seems they would all be added to the workqueue and executed eventually. > >> + } else { >> + queue_work(info->vibe_wq, &info->vibe_stop_work); > > Which effect are you stopping? All of them? You need to stop a > particular one. Our implementation of “stop” stops all effects in flight which is intended. That is probably unusual so I will add a comment here in the next version. Best, James