Re: [PATCH v5 4/5] Input: cs40l50 - Add support for the CS40L50 haptic driver

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Hi Dmitry,

Thank you for your excellent review. Just a few questions.

> On Jan 6, 2024, at 7:58 PM, Dmitry Torokhov <dmitry.torokhov@xxxxxxxxx> wrote:
> 
> On Thu, Jan 04, 2024 at 10:36:37PM +0000, James Ogletree wrote:

>> +
>> + info->add_effect.u.periodic.custom_data = kcalloc(len, sizeof(s16), GFP_KERNEL);
>> + if (!info->add_effect.u.periodic.custom_data)
>> + return -ENOMEM;
>> +
>> + if (copy_from_user(info->add_effect.u.periodic.custom_data,
>> +   effect->u.periodic.custom_data, sizeof(s16) * len)) {
>> + info->add_error = -EFAULT;
>> + goto out_free;
>> + }
>> +
>> + queue_work(info->vibe_wq, &info->add_work);
>> + flush_work(&info->add_work);
> 
> I do not understand the need of scheduling a work here. You are
> obviously in a sleeping context (otherwise you would not be able to
> execute flush_work()) so you should be able to upload the effect right
> here.

Scheduling work here is to ensure its ordering with “playback" worker
items, which themselves are called in atomic context and so need
deferred work. I think this explains why we need a workqueue as well,
but please correct me.

> 
>> +
>> +static int vibra_playback(struct input_dev *dev, int effect_id, int val)
>> +{
>> + struct vibra_info *info = input_get_drvdata(dev);
>> +
>> + if (val > 0) {
> 
> value is supposed to signal how many times an effect should be repeated.
> It looks like you are not handling this at all.

For playbacks, we mandate that the input_event value field is set to either 1
or 0 to command either a start playback or stop playback respectively.
Values other than that should be rejected, so in the next version I will fix this
to explicitly check for 1 or 0.

> 
>> + info->start_effect = &dev->ff->effects[effect_id];
>> + queue_work(info->vibe_wq, &info->vibe_start_work);
> 
> The API allows playback of several effects at once, the way you have it
> done here if multiple requests come at same time only one will be
> handled.

I think I may need some clarification on this point. Why would concurrent
start/stop playback commands get dropped? It seems they would all be
added to the workqueue and executed eventually.

> 
>> + } else {
>> + queue_work(info->vibe_wq, &info->vibe_stop_work);
> 
> Which effect are you stopping? All of them? You need to stop a
> particular one.

Our implementation of “stop” stops all effects in flight which is intended.
That is probably unusual so I will add a comment here in the next
version.

Best,
James







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