On Fri, Oct 14, 2022 at 4:48 AM Benjamin Tissoires <benjamin.tissoires@xxxxxxxxxx> wrote: > > On Mon, Oct 10, 2022 at 11:23 PM Roderick Colenbrander > <roderick@xxxxxxxxxx> wrote: > > > > Newer DualSense firmware supports a revised classic rumble mode, > > which feels more similar to rumble as supported on previous PlayStation > > controllers. It has been made the default on PlayStation and non-PlayStation > > devices now (e.g. iOS and Windows). Default to this new mode when > > supported. > > > > Signed-off-by: Roderick Colenbrander <roderick.colenbrander@xxxxxxxx> > > --- > > drivers/hid/hid-playstation.c | 37 ++++++++++++++++++++++++++++++++++- > > 1 file changed, 36 insertions(+), 1 deletion(-) > > > > diff --git a/drivers/hid/hid-playstation.c b/drivers/hid/hid-playstation.c > > index 396356b6760a..2a9870a62301 100644 > > --- a/drivers/hid/hid-playstation.c > > +++ b/drivers/hid/hid-playstation.c > > @@ -108,6 +108,9 @@ struct ps_led_info { > > #define DS_STATUS_CHARGING GENMASK(7, 4) > > #define DS_STATUS_CHARGING_SHIFT 4 > > > > +/* Feature version from DualSense Firmware Info report. */ > > +#define DS_FEATURE_VERSION(major, minor) ((major & 0xff) << 8 | (minor & 0xff)) > > + > > /* > > * Status of a DualSense touch point contact. > > * Contact IDs, with highest bit set are 'inactive' > > @@ -126,6 +129,7 @@ struct ps_led_info { > > #define DS_OUTPUT_VALID_FLAG1_RELEASE_LEDS BIT(3) > > #define DS_OUTPUT_VALID_FLAG1_PLAYER_INDICATOR_CONTROL_ENABLE BIT(4) > > #define DS_OUTPUT_VALID_FLAG2_LIGHTBAR_SETUP_CONTROL_ENABLE BIT(1) > > +#define DS_OUTPUT_VALID_FLAG2_COMPATIBLE_VIBRATION2 BIT(2) > > #define DS_OUTPUT_POWER_SAVE_CONTROL_MIC_MUTE BIT(4) > > #define DS_OUTPUT_LIGHTBAR_SETUP_LIGHT_OUT BIT(1) > > > > @@ -143,6 +147,9 @@ struct dualsense { > > struct input_dev *sensors; > > struct input_dev *touchpad; > > > > + /* Update version is used as a feature/capability version. */ > > + uint16_t update_version; > > + > > /* Calibration data for accelerometer and gyroscope. */ > > struct ps_calibration_data accel_calib_data[3]; > > struct ps_calibration_data gyro_calib_data[3]; > > @@ -153,6 +160,7 @@ struct dualsense { > > uint32_t sensor_timestamp_us; > > > > /* Compatible rumble state */ > > + bool use_vibration_v2; > > bool update_rumble; > > uint8_t motor_left; > > uint8_t motor_right; > > @@ -812,6 +820,15 @@ static int dualsense_get_firmware_info(struct dualsense *ds) > > ds->base.hw_version = get_unaligned_le32(&buf[24]); > > ds->base.fw_version = get_unaligned_le32(&buf[28]); > > > > + /* Update version is some kind of feature version. It is distinct from > > + * the firmware version as there can be many different variations of a > > + * controller over time with the same physical shell, but with different > > + * PCBs and other internal changes. The update version (internal name) is > > + * used as a means to detect what features are available and change behavior. > > + * Note: the version is different between DualSense and DualSense Edge. > > + */ > > + ds->update_version = get_unaligned_le16(&buf[44]); > > + > > err_free: > > kfree(buf); > > return ret; > > @@ -974,7 +991,10 @@ static void dualsense_output_worker(struct work_struct *work) > > if (ds->update_rumble) { > > /* Select classic rumble style haptics and enable it. */ > > common->valid_flag0 |= DS_OUTPUT_VALID_FLAG0_HAPTICS_SELECT; > > - common->valid_flag0 |= DS_OUTPUT_VALID_FLAG0_COMPATIBLE_VIBRATION; > > + if (ds->use_vibration_v2) > > + common->valid_flag2 |= DS_OUTPUT_VALID_FLAG2_COMPATIBLE_VIBRATION2; > > + else > > + common->valid_flag0 |= DS_OUTPUT_VALID_FLAG0_COMPATIBLE_VIBRATION; > > common->motor_left = ds->motor_left; > > common->motor_right = ds->motor_right; > > ds->update_rumble = false; > > @@ -1348,6 +1368,21 @@ static struct ps_device *dualsense_create(struct hid_device *hdev) > > return ERR_PTR(ret); > > } > > > > + /* Original DualSense firmware simulated classic controller rumble through > > + * its new haptics hardware. It felt different from classic rumble users > > + * were used to. Since then new firmwares were introduced to change behavior > > + * and make this new 'v2' behavior default on PlayStation and other platforms. > > + * The original DualSense requires a new enough firmware as bundled with PS5 > > + * software released in 2021. DualSense edge supports it out of the box. > > + * Both devices also support the old mode, but it is not really used. > > + */ > > + if (hdev->product == USB_DEVICE_ID_SONY_PS5_CONTROLLER) { > > + /* Feature version 2.21 introduced new vibration method. */ > > + ds->use_vibration_v2 = ds->update_version >= DS_FEATURE_VERSION(2, 21) ? true : false; > > I have removed the extra "? true : false" and applied the full series > to for-6.1/upstream-fixes. > > I'll let things in for-next for a few days and hopefully send it to > Linus next week. > > Cheers, > Benjamin > Thanks! I will pull in the changes locally and rebase all the new DS4 driver work, which I will send out soon. That will be quite a large update. Thanks, Roderick