Re: [PATCH v2 3/3] HID: playstation: support updated DualSense rumble mode.

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On Fri, Oct 14, 2022 at 4:48 AM Benjamin Tissoires
<benjamin.tissoires@xxxxxxxxxx> wrote:
>
> On Mon, Oct 10, 2022 at 11:23 PM Roderick Colenbrander
> <roderick@xxxxxxxxxx> wrote:
> >
> > Newer DualSense firmware supports a revised classic rumble mode,
> > which feels more similar to rumble as supported on previous PlayStation
> > controllers. It has been made the default on PlayStation and non-PlayStation
> > devices now (e.g. iOS and Windows). Default to this new mode when
> > supported.
> >
> > Signed-off-by: Roderick Colenbrander <roderick.colenbrander@xxxxxxxx>
> > ---
> >  drivers/hid/hid-playstation.c | 37 ++++++++++++++++++++++++++++++++++-
> >  1 file changed, 36 insertions(+), 1 deletion(-)
> >
> > diff --git a/drivers/hid/hid-playstation.c b/drivers/hid/hid-playstation.c
> > index 396356b6760a..2a9870a62301 100644
> > --- a/drivers/hid/hid-playstation.c
> > +++ b/drivers/hid/hid-playstation.c
> > @@ -108,6 +108,9 @@ struct ps_led_info {
> >  #define DS_STATUS_CHARGING             GENMASK(7, 4)
> >  #define DS_STATUS_CHARGING_SHIFT       4
> >
> > +/* Feature version from DualSense Firmware Info report. */
> > +#define DS_FEATURE_VERSION(major, minor) ((major & 0xff) << 8 | (minor & 0xff))
> > +
> >  /*
> >   * Status of a DualSense touch point contact.
> >   * Contact IDs, with highest bit set are 'inactive'
> > @@ -126,6 +129,7 @@ struct ps_led_info {
> >  #define DS_OUTPUT_VALID_FLAG1_RELEASE_LEDS BIT(3)
> >  #define DS_OUTPUT_VALID_FLAG1_PLAYER_INDICATOR_CONTROL_ENABLE BIT(4)
> >  #define DS_OUTPUT_VALID_FLAG2_LIGHTBAR_SETUP_CONTROL_ENABLE BIT(1)
> > +#define DS_OUTPUT_VALID_FLAG2_COMPATIBLE_VIBRATION2 BIT(2)
> >  #define DS_OUTPUT_POWER_SAVE_CONTROL_MIC_MUTE BIT(4)
> >  #define DS_OUTPUT_LIGHTBAR_SETUP_LIGHT_OUT BIT(1)
> >
> > @@ -143,6 +147,9 @@ struct dualsense {
> >         struct input_dev *sensors;
> >         struct input_dev *touchpad;
> >
> > +       /* Update version is used as a feature/capability version. */
> > +       uint16_t update_version;
> > +
> >         /* Calibration data for accelerometer and gyroscope. */
> >         struct ps_calibration_data accel_calib_data[3];
> >         struct ps_calibration_data gyro_calib_data[3];
> > @@ -153,6 +160,7 @@ struct dualsense {
> >         uint32_t sensor_timestamp_us;
> >
> >         /* Compatible rumble state */
> > +       bool use_vibration_v2;
> >         bool update_rumble;
> >         uint8_t motor_left;
> >         uint8_t motor_right;
> > @@ -812,6 +820,15 @@ static int dualsense_get_firmware_info(struct dualsense *ds)
> >         ds->base.hw_version = get_unaligned_le32(&buf[24]);
> >         ds->base.fw_version = get_unaligned_le32(&buf[28]);
> >
> > +       /* Update version is some kind of feature version. It is distinct from
> > +        * the firmware version as there can be many different variations of a
> > +        * controller over time with the same physical shell, but with different
> > +        * PCBs and other internal changes. The update version (internal name) is
> > +        * used as a means to detect what features are available and change behavior.
> > +        * Note: the version is different between DualSense and DualSense Edge.
> > +        */
> > +       ds->update_version = get_unaligned_le16(&buf[44]);
> > +
> >  err_free:
> >         kfree(buf);
> >         return ret;
> > @@ -974,7 +991,10 @@ static void dualsense_output_worker(struct work_struct *work)
> >         if (ds->update_rumble) {
> >                 /* Select classic rumble style haptics and enable it. */
> >                 common->valid_flag0 |= DS_OUTPUT_VALID_FLAG0_HAPTICS_SELECT;
> > -               common->valid_flag0 |= DS_OUTPUT_VALID_FLAG0_COMPATIBLE_VIBRATION;
> > +               if (ds->use_vibration_v2)
> > +                       common->valid_flag2 |= DS_OUTPUT_VALID_FLAG2_COMPATIBLE_VIBRATION2;
> > +               else
> > +                       common->valid_flag0 |= DS_OUTPUT_VALID_FLAG0_COMPATIBLE_VIBRATION;
> >                 common->motor_left = ds->motor_left;
> >                 common->motor_right = ds->motor_right;
> >                 ds->update_rumble = false;
> > @@ -1348,6 +1368,21 @@ static struct ps_device *dualsense_create(struct hid_device *hdev)
> >                 return ERR_PTR(ret);
> >         }
> >
> > +       /* Original DualSense firmware simulated classic controller rumble through
> > +        * its new haptics hardware. It felt different from classic rumble users
> > +        * were used to. Since then new firmwares were introduced to change behavior
> > +        * and make this new 'v2' behavior default on PlayStation and other platforms.
> > +        * The original DualSense requires a new enough firmware as bundled with PS5
> > +        * software released in 2021. DualSense edge supports it out of the box.
> > +        * Both devices also support the old mode, but it is not really used.
> > +        */
> > +       if (hdev->product == USB_DEVICE_ID_SONY_PS5_CONTROLLER) {
> > +               /* Feature version 2.21 introduced new vibration method. */
> > +               ds->use_vibration_v2 = ds->update_version >= DS_FEATURE_VERSION(2, 21) ? true : false;
>
> I have removed the extra "? true : false" and applied the full series
> to for-6.1/upstream-fixes.
>
> I'll let things in for-next for a few days and hopefully send it to
> Linus next week.
>
> Cheers,
> Benjamin
>

Thanks! I will pull in the changes locally and rebase all the new DS4
driver work, which I will send out soon. That will be quite a large
update.

Thanks,
Roderick



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