Hi Maxwell, I don't think it is desired to have such kernel module parameters as it essentially adds new kernel APIs, which have to be maintained unless truly needed. However, you may have seen the work Benjamin is doing around eBPF for HID. I'm no expert on it yet, but it could probably allow you to do a similar kind of fixup without having to modify the kernel module. Thanks, Roderick On Sat, May 14, 2022 at 5:57 PM Maxwell Fletcher <fletcher0max@xxxxxxxxx> wrote: > > Hi Roderick, > > Thanks for the explanation. It makes sense that the mappings were never meant to mirror Xbox controllers. Would it still be possible to merge a patch that adds an opt-in module parameter that changes the mappings, similar to the one in the second part of this patch? > > Thanks, > Max > > On Fri, May 13, 2022 at 12:58 PM Roderick Colenbrander <thunderbird2k@xxxxxxxxx> wrote: >> >> Hi Max, >> >> Thanks for your patch, however I must say the patch is not correct for >> 2 reasons. >> >> Over the years different controllers have different layouts. The >> standard which this driver (as well as others such as >> hid-sony/hid-playstation) follow is the Linux gamepad standard (see >> Documentation/input/gamepad.rst). It stays away of the debate what is >> A/B/X/Y. It talks about North/west/.., (yes they are macros which map >> to A/B/X/Y). In case of the Switch it does mean things are flipped, >> but it was not meant to represent an Xbox controller. (Technically one >> could argue that the Xbox controller should be flipped as it was the >> SNES controller back in the days which introduced X/Y and the Switch >> is still consistent with that.) >> >> Second, even if the patch was right it would be tricky to merge. The >> problem is that a changed mapping breaks user spaces and in general >> can't do this unless there is a really good reason. It just would >> break existing applications and libraries (often e.g. SDL) >> >> Thanks, >> Roderick >> >> On Wed, May 11, 2022 at 8:12 PM Max Fletcher <fletcher0max@xxxxxxxxx> wrote: >> > >> > Previously, A and B would match the Xbox layout, but X and Y were incorrectly swapped. This corrects it so that X and Y match the Xbox layout. >> > >> > Signed-off-by: Max Fletcher <fletcher0max@xxxxxxxxx> >> > --- >> > drivers/hid/hid-nintendo.c | 10 +++++----- >> > 1 file changed, 5 insertions(+), 5 deletions(-) >> > >> > diff --git a/drivers/hid/hid-nintendo.c b/drivers/hid/hid-nintendo.c >> > index 2204de889739..7735971ede3f 100644 >> > --- a/drivers/hid/hid-nintendo.c >> > +++ b/drivers/hid/hid-nintendo.c >> > @@ -1351,10 +1351,10 @@ static void joycon_parse_report(struct joycon_ctlr *ctlr, >> > input_report_key(dev, BTN_START, btns & JC_BTN_PLUS); >> > input_report_key(dev, BTN_THUMBR, btns & JC_BTN_RSTICK); >> > input_report_key(dev, BTN_MODE, btns & JC_BTN_HOME); >> > - input_report_key(dev, BTN_WEST, btns & JC_BTN_Y); >> > - input_report_key(dev, BTN_NORTH, btns & JC_BTN_X); >> > - input_report_key(dev, BTN_EAST, btns & JC_BTN_A); >> > - input_report_key(dev, BTN_SOUTH, btns & JC_BTN_B); >> > + input_report_key(dev, BTN_X, btns & JC_BTN_Y); >> > + input_report_key(dev, BTN_Y, btns & JC_BTN_X); >> > + input_report_key(dev, BTN_B, btns & JC_BTN_A); >> > + input_report_key(dev, BTN_A, btns & JC_BTN_B); >> > } >> > >> > input_sync(dev); >> > @@ -1578,7 +1578,7 @@ static const unsigned int joycon_button_inputs_l[] = { >> > >> > static const unsigned int joycon_button_inputs_r[] = { >> > BTN_START, BTN_MODE, BTN_THUMBR, >> > - BTN_SOUTH, BTN_EAST, BTN_NORTH, BTN_WEST, >> > + BTN_A, BTN_B, BTN_Y, BTN_X, >> > BTN_TR, BTN_TR2, >> > 0 /* 0 signals end of array */ >> > }; >> > -- >> > 2.35.3 >> >