[PATCH 1/2] HID: nintendo: fix face button mappings

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Previously, A and B would match the Xbox layout, but X and Y were incorrectly swapped. This corrects it so that X and Y match the Xbox layout.

Signed-off-by: Max Fletcher <fletcher0max@xxxxxxxxx>
---
 drivers/hid/hid-nintendo.c | 10 +++++-----
 1 file changed, 5 insertions(+), 5 deletions(-)

diff --git a/drivers/hid/hid-nintendo.c b/drivers/hid/hid-nintendo.c
index 2204de889739..7735971ede3f 100644
--- a/drivers/hid/hid-nintendo.c
+++ b/drivers/hid/hid-nintendo.c
@@ -1351,10 +1351,10 @@ static void joycon_parse_report(struct joycon_ctlr *ctlr,
 		input_report_key(dev, BTN_START, btns & JC_BTN_PLUS);
 		input_report_key(dev, BTN_THUMBR, btns & JC_BTN_RSTICK);
 		input_report_key(dev, BTN_MODE, btns & JC_BTN_HOME);
-		input_report_key(dev, BTN_WEST, btns & JC_BTN_Y);
-		input_report_key(dev, BTN_NORTH, btns & JC_BTN_X);
-		input_report_key(dev, BTN_EAST, btns & JC_BTN_A);
-		input_report_key(dev, BTN_SOUTH, btns & JC_BTN_B);
+		input_report_key(dev, BTN_X, btns & JC_BTN_Y);
+		input_report_key(dev, BTN_Y, btns & JC_BTN_X);
+		input_report_key(dev, BTN_B, btns & JC_BTN_A);
+		input_report_key(dev, BTN_A, btns & JC_BTN_B);
 	}
 
 	input_sync(dev);
@@ -1578,7 +1578,7 @@ static const unsigned int joycon_button_inputs_l[] = {
 
 static const unsigned int joycon_button_inputs_r[] = {
 	BTN_START, BTN_MODE, BTN_THUMBR,
-	BTN_SOUTH, BTN_EAST, BTN_NORTH, BTN_WEST,
+	BTN_A, BTN_B, BTN_Y, BTN_X,
 	BTN_TR, BTN_TR2,
 	0 /* 0 signals end of array */
 };
-- 
2.35.3




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