Re: [PATCH v3] Input: analog: Always use ktime functions

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On Tue, Sep 07, 2021 at 07:29:36PM -0700, Guenter Roeck wrote:
> On 9/7/21 6:43 PM, Dmitry Torokhov wrote:
> > Hi Guenter,
> > 
> > On Tue, Sep 07, 2021 at 05:37:34AM -0700, Guenter Roeck wrote:
> > > @@ -241,11 +176,11 @@ static int analog_cooked_read(struct analog_port *port)
> > >   	int i, j;
> > >   	loopout = (ANALOG_LOOP_TIME * port->loop) / 1000;
> > > -	timeout = ANALOG_MAX_TIME * port->speed;
> > > +	timeout = ANALOG_MAX_TIME * NSEC_PER_MSEC;
> > >   	local_irq_save(flags);
> > >   	gameport_trigger(gameport);
> > > -	now = get_time();
> > > +	now = ktime_get();
> > 
> > There are time[4], now, etc variables above this block that are u64. I
> > think they can be make ktime_t. I can do it myself if you agree.
> > 
> Sure.
> 
> > > @@ -378,35 +313,19 @@ static void analog_calibrate_timer(struct analog_port *port)
> > >   	u64 t1, t2, t3;
> > 
> > I think these should also be ktime_t.
> > 
> Ok. Do you want me to resend or are you going to make the changes ?

I made the changes and applied, thank you.

-- 
Dmitry



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