Re: [PATCH v3] Input: analog: Always use ktime functions

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On 9/7/21 6:43 PM, Dmitry Torokhov wrote:
Hi Guenter,

On Tue, Sep 07, 2021 at 05:37:34AM -0700, Guenter Roeck wrote:
@@ -241,11 +176,11 @@ static int analog_cooked_read(struct analog_port *port)
  	int i, j;
loopout = (ANALOG_LOOP_TIME * port->loop) / 1000;
-	timeout = ANALOG_MAX_TIME * port->speed;
+	timeout = ANALOG_MAX_TIME * NSEC_PER_MSEC;
local_irq_save(flags);
  	gameport_trigger(gameport);
-	now = get_time();
+	now = ktime_get();

There are time[4], now, etc variables above this block that are u64. I
think they can be make ktime_t. I can do it myself if you agree.

Sure.

@@ -378,35 +313,19 @@ static void analog_calibrate_timer(struct analog_port *port)
  	u64 t1, t2, t3;

I think these should also be ktime_t.

Ok. Do you want me to resend or are you going to make the changes ?

Thanks,
Guenter




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