Hi Fei, I'm not sure why you are trying to make such change kernel side, but of course nothing is stopping you for personal use. Kernel development is not easy and it is very easy to crash your system. I can't say what is wrong here, but among the most common issues are null pointer dereferences. If lucky the error is caught in your kernel log, which should give you some clues on where the error is coming from. Also in your changes, I see you added some sleeps. Sleeping in the kernel is taboo in a lot of places and depending on where is done can also be a thing leading to issues as well. Depending on where you tried to initiate some of this new code, the driver might not have completed fully initializing, so some variables might not be set or buffers might not be fully initialized. Thanks, Roderick On Mon, Aug 30, 2021 at 12:11 AM fei fei <cyfei1982@xxxxxxxxx> wrote: > > 4th attempt...... > > Hello to Mr. Roderick or to whom it may concren, > > I am fei, a novice self-studied programming enthusiast, I need help > with hid-sony.c, but there is no relevant maintainer found in the > MAINTAINERS list, the closest is you, Mr. Roderick as the maintainer > of hid-playstation.c, so I just try my luck here, hope you don't mind. > > The scenario as follow: > > I have added a feature to make initial rumble vibrates when devices > are connected, code as follow (sony_play_effect() as reference) : > > add delay.h > > ----------------------------- > #include <linux/delay.h> > ----------------------------- > > > > > > define a global variable "init_rumble" > > ------------------------------ > ......#define SONY_FF_SUPPORT (SIXAXIS_CONTROLLER | DUALSHOCK4_CONTROLLER) > > bool init_rumble; > #define SONY_BT_DEVICE...... > ------------------------------ > > > > > declare "init_rumble = true;" in sony_probe() > > > actual part > > ------------------------------ > static int sony_init_ff_play(struct input_dev *dev) > { > struct hid_device *hid = input_get_drvdata(dev); > struct sony_sc *sc = hid_get_drvdata(hid); > > sc->left = 255; > sc->right = 255; > > /*needed for non bt connection or else won't work, reason unknown*/ > if (!(sc->quirks & SONY_BT_DEVICE)) > sony_schedule_work(sc, SONY_WORKER_STATE); > > /*length-ing magnitude above*/ > msleep(350); > > sc->left = 0; > sc->right = 0; > sony_schedule_work(sc, SONY_WORKER_STATE); > > init_rumble = false; > > return 0; > } > ------------------------------- > > > > > and called from sony_init_ff() > > -------------------------------- > ......input_set_capability(input_dev, EV_FF, FF_RUMBLE); > > if (init_rumble == true) { > sony_init_ff_play(input_dev); > } > > return input_ff_create_memless(input_dev...... > -------------------------------- > > > > > it works flawlessly without any error. Since it's identical to > sony_play_effect(), so i just tried to merge them together into > sony_play_effect() to reduce redundancy as follow: > > ------------------------------------ > static int sony_play_effect(struct input_dev *dev, void *data, > struct ff_effect *effect) > { > struct hid_device *hid = input_get_drvdata(dev); > struct sony_sc *sc = hid_get_drvdata(hid); > > if (effect->type != FF_RUMBLE) > return 0; > > if (init_rumble == true) > { > sc->left = 255; > sc->right = 255; > > if (!(sc->quirks & SONY_BT_DEVICE)) > sony_schedule_work(sc, SONY_WORKER_STATE); > > msleep(400); > > sc->left = 0; > sc->right = 0; > sony_schedule_work(sc, SONY_WORKER_STATE); > > init_rumble = false; > return 0; > } > > sc->left = effect->u.rumble.strong_magnitude / 256; > sc->right = effect->u.rumble.weak_magnitude / 256; > > sony_schedule_work(sc, SONY_WORKER_STATE); > > return 0; > } > ----------------------------------------------- > > > > > called it from sony_init_ff() > > ---------------------------------------------- > ......input_set_capability(input_dev, EV_FF, FF_RUMBLE); > > if (init_rumble == true) { > sony_play_effect(input_dev, NULL, NULL); > } > > return input_ff_create_memless(input_dev...... > ------------------------------------------------ > > > > > but end up whole system being freezed up, what could possibly going > wrong here? Thx in advance. > > Regards, > fei