Hi I have just a couple minor comments. 2021. január 2., szombat 23:30 keltezéssel, Roderick Colenbrander írta: > From: Roderick Colenbrander roderick.colenbrander@xxxxxxxx > > Implement support for PlayStation DualSense gamepad in USB mode. > Support features include buttons and sticks, which adhere to the > Linux gamepad spec. > > Signed-off-by: Roderick Colenbrander roderick.colenbrander@xxxxxxxx > [...] > +/* Common gamepad buttons across DualShock 3 / 4 and DualSense. > + * Note: for device with a touchpad, touchpad button is not included > + * as it will be part of the touchpad device. > + */ > +static const int ps_gamepad_buttons[] = { > + BTN_WEST, /* Square */ > + BTN_NORTH, /* Triangle */ > + BTN_EAST, /* Circle */ > + BTN_SOUTH, /* Cross */ > + BTN_TL, /* L1 */ > + BTN_TR, /* R1 */ > + BTN_TL2, /* L2 */ > + BTN_TR2, /* R2 */ > + BTN_SELECT, /* Create (PS5) / Share (PS4) */ > + BTN_START, /* Option */ > + BTN_THUMBL, /* L3 */ > + BTN_THUMBR, /* R3 */ > + BTN_MODE, /* PS Home */ > +}; > + > +static const struct {int x; int y; } ps_gamepad_hat_mapping[] = { > + {0, -1}, {1, -1}, {1, 0}, {1, 1}, {0, 1}, {-1, 1}, {-1, 0}, {-1, -1}, > + {0, 0} > +}; I believe the preferred way is to have a comma after each array/enum/etc. element unless it is a terminating entry. > + > +static struct input_dev *ps_allocate_input_dev(struct hid_device *hdev, const char *name_suffix) > +{ > + struct input_dev *input_dev; > + > + input_dev = devm_input_allocate_device(&hdev->dev); > + if (!input_dev) > + return ERR_PTR(-ENOMEM); > + > + input_dev->id.bustype = hdev->bus; > + input_dev->id.vendor = hdev->vendor; > + input_dev->id.product = hdev->product; > + input_dev->id.version = hdev->version; > + input_dev->uniq = hdev->uniq; > + > + if (name_suffix) { > + input_dev->name = devm_kasprintf(&hdev->dev, GFP_KERNEL, "%s %s", hdev->name, > + name_suffix); > + if (!input_dev->name) > + return ERR_PTR(-ENOMEM); > + } else { > + input_dev->name = hdev->name; > + } > + > + input_set_drvdata(input_dev, hdev); > + > + return input_dev; > +} > + > +static struct input_dev *ps_gamepad_create(struct hid_device *hdev) > +{ > + struct input_dev *gamepad; > + unsigned int i; > + int ret; > + > + gamepad = ps_allocate_input_dev(hdev, NULL); > + if (IS_ERR(gamepad)) > + return ERR_PTR(-ENOMEM); I know that at the moment ENOMEM is the only possible error, but I believe `return ERR_CAST(gamepad);` would be better. (Or even just `return gamepad;`.) > + > + input_set_abs_params(gamepad, ABS_X, 0, 255, 0, 0); > + input_set_abs_params(gamepad, ABS_Y, 0, 255, 0, 0); > + input_set_abs_params(gamepad, ABS_Z, 0, 255, 0, 0); > + input_set_abs_params(gamepad, ABS_RX, 0, 255, 0, 0); > + input_set_abs_params(gamepad, ABS_RY, 0, 255, 0, 0); > + input_set_abs_params(gamepad, ABS_RZ, 0, 255, 0, 0); > + > + input_set_abs_params(gamepad, ABS_HAT0X, -1, 1, 0, 0); > + input_set_abs_params(gamepad, ABS_HAT0Y, -1, 1, 0, 0); > + > + for (i = 0; i < ARRAY_SIZE(ps_gamepad_buttons); i++) > + input_set_capability(gamepad, EV_KEY, ps_gamepad_buttons[i]); > + > + ret = input_register_device(gamepad); > + if (ret) > + return ERR_PTR(ret); > + > + return gamepad; > +} > + > +static int dualsense_parse_report(struct ps_device *ps_dev, struct hid_report *report, > + u8 *data, int size) > +{ > + struct hid_device *hdev = ps_dev->hdev; > + struct dualsense *ds = container_of(ps_dev, struct dualsense, base); > + struct dualsense_input_report *ds_report; > + uint8_t value; > + I think `size` should be checked somewhere around here. > + /* DualSense in USB uses the full HID report for reportID 1, but > + * Bluetooth uses a minimal HID report for reportID 1 and reports > + * the full report using reportID 49. > + */ > + if (report->id == DS_INPUT_REPORT_USB && hdev->bus == BUS_USB) { > + ds_report = (struct dualsense_input_report *)&data[1]; > + } else { > + hid_err(hdev, "Unhandled reportID=%d\n", report->id); > + return -1; > + } > + > + input_report_abs(ds->gamepad, ABS_X, ds_report->x); > + input_report_abs(ds->gamepad, ABS_Y, ds_report->y); > + input_report_abs(ds->gamepad, ABS_RX, ds_report->rx); > + input_report_abs(ds->gamepad, ABS_RY, ds_report->ry); > + input_report_abs(ds->gamepad, ABS_Z, ds_report->z); > + input_report_abs(ds->gamepad, ABS_RZ, ds_report->rz); > + > + value = ds_report->buttons[0] & DS_BUTTONS0_HAT_SWITCH; > + if (value > 7) > + value = 8; /* center */ This seems a bit flimsy to me, it relies on a different part of the code being in a certain way that is not enforced by anything. I'd probably do something like this: enum { HAT_DIR_W = 0, HAT_DIR_NW, ... HAT_DIR_SW, HAT_DIR_NONE, }; static const struct {int x; int y; } ps_gamepad_hat_mapping[] = { [HAT_DIR_W] = {0, -1}, ... [HAT_DIR_NONE] = {0, 0}, }; and then if (value >= ARRAY_SIZE(ps_gamepad_hat_mapping)) value = HAT_DIR_NONE; Please consider it. By the way, are values 9..15 actually sent by the controller? > + input_report_abs(ds->gamepad, ABS_HAT0X, ps_gamepad_hat_mapping[value].x); > + input_report_abs(ds->gamepad, ABS_HAT0Y, ps_gamepad_hat_mapping[value].y); > + > + input_report_key(ds->gamepad, BTN_WEST, ds_report->buttons[0] & DS_BUTTONS0_SQUARE); > + input_report_key(ds->gamepad, BTN_SOUTH, ds_report->buttons[0] & DS_BUTTONS0_CROSS); > + input_report_key(ds->gamepad, BTN_EAST, ds_report->buttons[0] & DS_BUTTONS0_CIRCLE); > + input_report_key(ds->gamepad, BTN_NORTH, ds_report->buttons[0] & DS_BUTTONS0_TRIANGLE); > + input_report_key(ds->gamepad, BTN_TL, ds_report->buttons[1] & DS_BUTTONS1_L1); > + input_report_key(ds->gamepad, BTN_TR, ds_report->buttons[1] & DS_BUTTONS1_R1); > + input_report_key(ds->gamepad, BTN_TL2, ds_report->buttons[1] & DS_BUTTONS1_L2); > + input_report_key(ds->gamepad, BTN_TR2, ds_report->buttons[1] & DS_BUTTONS1_R2); > + input_report_key(ds->gamepad, BTN_SELECT, ds_report->buttons[1] & DS_BUTTONS1_CREATE); > + input_report_key(ds->gamepad, BTN_START, ds_report->buttons[1] & DS_BUTTONS1_OPTIONS); > + input_report_key(ds->gamepad, BTN_THUMBL, ds_report->buttons[1] & DS_BUTTONS1_L3); > + input_report_key(ds->gamepad, BTN_THUMBR, ds_report->buttons[1] & DS_BUTTONS1_R3); > + input_report_key(ds->gamepad, BTN_MODE, ds_report->buttons[2] & DS_BUTTONS2_PS_HOME); > + input_sync(ds->gamepad); > + > + return 0; > +} > + > +static struct ps_device *dualsense_create(struct hid_device *hdev) > +{ > + struct dualsense *ds; > + int ret; > + > + ds = devm_kzalloc(&hdev->dev, sizeof(*ds), GFP_KERNEL); > + if (!ds) > + return ERR_PTR(-ENOMEM); > + > + /* Patch version to allow userspace to distinguish between > + * hid-generic vs hid-playstation axis and button mapping. > + */ > + hdev->version |= HID_PLAYSTATION_VERSION_PATCH; > + > + ds->base.hdev = hdev; > + ds->base.parse_report = dualsense_parse_report; > + hid_set_drvdata(hdev, ds); > + > + ds->gamepad = ps_gamepad_create(hdev); > + if (IS_ERR(ds->gamepad)) { > + ret = PTR_ERR(ds->gamepad); > + goto err; > + } > + > + return &ds->base; > + > +err: > + return ERR_PTR(ret); > +} > [...] > +static int ps_probe(struct hid_device *hdev, const struct hid_device_id *id) > +{ > + struct ps_device *dev; > + int ret; > + > + ret = hid_parse(hdev); > + if (ret) { > + hid_err(hdev, "parse failed\n"); > + return ret; > + } > + > + ret = hid_hw_start(hdev, HID_CONNECT_HIDRAW); > + if (ret) { > + hid_err(hdev, "hw start failed\n"); > + return ret; > + } > + > + ret = hid_hw_open(hdev); > + if (ret) { > + hid_err(hdev, "hw open failed\n"); > + goto err_stop; > + } > + > + if (hdev->product == USB_DEVICE_ID_SONY_PS5_CONTROLLER) { I'm still not fully seeing the purpose of this `if`. The probe should not be called for devices not in the id_table, so this seems to me to be a long way of writing `if (true)`. Or am I missing something? > + dev = dualsense_create(hdev); > + if (IS_ERR(dev)) { > + hid_err(hdev, "Failed to create dualsense.\n"); I think it'd be preferable if all log messages would either be lowercase or uppercase, not a mix of both. Same for punctuation. This applies to all patches. > + ret = PTR_ERR(dev); > + goto err_close; > + } > + } > + > + return ret; > + > +err_close: > + hid_hw_close(hdev); > +err_stop: > + hid_hw_stop(hdev); > + return ret; > +} > [...] Regards, Barnabás Pőcze