Re: [PATCH 09/13] HID: playstation: add DualSense lightbar support

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On Tue, Dec 29, 2020 at 10:59 AM Barnabás Pőcze <pobrn@xxxxxxxxxxxxxx> wrote:
>
> 2020. december 28., hétfő 22:26 keltezéssel, Roderick Colenbrander írta:
>
> > [...]
> > > > +/* Create a DualSense/DualShock4 RGB lightbar represented by a multicolor LED. */
> > > > +static struct led_classdev_mc *ps_lightbar_create(struct ps_device *ps_dev,
> > > > +     int (*brightness_set)(struct led_classdev *, enum led_brightness))
> > > > +{
> > > > +     struct hid_device *hdev = ps_dev->hdev;
> > > > +     struct led_classdev_mc *lightbar_mc_dev;
> > > > +     struct mc_subled *mc_led_info;
> > > > +     struct led_classdev *led_cdev;
> > > > +     int ret;
> > > > +
> > > > +     lightbar_mc_dev = devm_kzalloc(&hdev->dev, sizeof(*lightbar_mc_dev), GFP_KERNEL);
> > > > +     if (!lightbar_mc_dev)
> > > > +             return ERR_PTR(-ENOMEM);
> > > > +
> > > > +     mc_led_info = devm_kzalloc(&hdev->dev, 3*sizeof(*mc_led_info), GFP_KERNEL);
> > > > +     if (!mc_led_info)
> > > > +             return ERR_PTR(-ENOMEM);
> > > > +
> > >
> > > Is there any reason why these are dynamically allocated?
> >
> > No particular reason. I should probably at least not dynamically
> > allocate 'mc_dev' and pass it in similar to regular LED registration
> > (previously I had my regular LEDs dynamically allocated). The
> > mc_led_info I will probably keep dynamic. It feels a bit nasty to have
> > the caller be aware of these internal details.
> > [...]
>
> Could you please elaborate what you mean by "It feels a bit nasty to have
> the caller be aware of these internal details."? I don't think I fully understand
> what you're referring to.
>

Maybe I misunderstood your original comment. The question was why both
'lightbar_mc_dev' and 'mc_led_info' were dynamically allocated. I
interpreted it as getting rid of some of the dynamic allocation as
some wasn't needed, but not sure what you had in mind. The code now
looks like:

struct dualsense {
...
        /* RGB lightbar */
        struct led_classdev_mc lightbar; (not a pointer anymore)
}

static int ps_lightbar_register(struct ps_device *ps_dev, struct
led_classdev_mc *lightbar_mc_dev,
              int (*brightness_set)(struct led_classdev *, enum led_brightness))
{
          struct hid_device *hdev = ps_dev->hdev;
          struct mc_subled *mc_led_info;
          struct led_classdev *led_cdev;
          int ret;

          mc_led_info = devm_kzalloc(&hdev->dev,
3*sizeof(*mc_led_info), GFP_KERNEL);
          if (!mc_led_info)
                return -ENOMEM;

          mc_led_info[0].color_index = LED_COLOR_ID_RED;
...

In here I kept 'mc_led_info' as dynamically allocated. I didn't think
it made sense to have the caller know about it. What was your original
idea?

Regards,
Roderick




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