2020. december 28., hétfő 22:26 keltezéssel, Roderick Colenbrander írta: > [...] > > > +/* Create a DualSense/DualShock4 RGB lightbar represented by a multicolor LED. */ > > > +static struct led_classdev_mc *ps_lightbar_create(struct ps_device *ps_dev, > > > + int (*brightness_set)(struct led_classdev *, enum led_brightness)) > > > +{ > > > + struct hid_device *hdev = ps_dev->hdev; > > > + struct led_classdev_mc *lightbar_mc_dev; > > > + struct mc_subled *mc_led_info; > > > + struct led_classdev *led_cdev; > > > + int ret; > > > + > > > + lightbar_mc_dev = devm_kzalloc(&hdev->dev, sizeof(*lightbar_mc_dev), GFP_KERNEL); > > > + if (!lightbar_mc_dev) > > > + return ERR_PTR(-ENOMEM); > > > + > > > + mc_led_info = devm_kzalloc(&hdev->dev, 3*sizeof(*mc_led_info), GFP_KERNEL); > > > + if (!mc_led_info) > > > + return ERR_PTR(-ENOMEM); > > > + > > > > Is there any reason why these are dynamically allocated? > > No particular reason. I should probably at least not dynamically > allocate 'mc_dev' and pass it in similar to regular LED registration > (previously I had my regular LEDs dynamically allocated). The > mc_led_info I will probably keep dynamic. It feels a bit nasty to have > the caller be aware of these internal details. > [...] Could you please elaborate what you mean by "It feels a bit nasty to have the caller be aware of these internal details."? I don't think I fully understand what you're referring to.