Wii Balance Boards only have a single LED, so the player number can't be displayed on the board itself. Don't bother allocating a device ID in this case. Note that on the actual Wii system, only one board can usually be connected at a time, and it's listed as Player 4 on the HOME Menu. Signed-off-by: David Korth <gerbilsoft@xxxxxxxxxxxxxx> --- drivers/hid/hid-wiimote-core.c | 18 ++++++++++++------ 1 file changed, 12 insertions(+), 6 deletions(-) diff --git a/drivers/hid/hid-wiimote-core.c b/drivers/hid/hid-wiimote-core.c index 9662c2ce5e99..fc25479028bf 100644 --- a/drivers/hid/hid-wiimote-core.c +++ b/drivers/hid/hid-wiimote-core.c @@ -834,7 +834,7 @@ static void wiimote_init_set_type(struct wiimote_data *wdata, __u8 leds; __u16 vendor, product; const char *name; - int device_id; + int device_id = -1; vendor = wdata->hdev->vendor; product = wdata->hdev->product; @@ -882,12 +882,18 @@ static void wiimote_init_set_type(struct wiimote_data *wdata, wiimote_modules_load(wdata, devtype); - /* set player number to stop initial LED-blinking */ - device_id = ida_simple_get(&wiimote_device_id_allocator, 0, 0, - GFP_KERNEL); + /* Set player number to stop initial LED blinking. + * Wii Balance Board has a single LED, so don't get + * a player ID for balance boards. + */ + if (devtype != WIIMOTE_DEV_BALANCE_BOARD) + device_id = ida_simple_get(&wiimote_device_id_allocator, + 0, 0, GFP_KERNEL); + if (device_id < 0) { - /* Unable to get a device ID. */ - /* Set LED1 anyway to stop the blinking. */ + /* Unable to get a device ID, or this is a Wii Balance Board. + * Set LED1 anyway to stop the blinking. + */ leds = WIIPROTO_FLAG_LED1; wdata->device_id = -1; } else { -- 2.27.0