The axes do not cover the full 0-255 range, with different limit values for each axis. The limits are made module parameters so they can be configured. Signed-off-by: François-Xavier Carton <fx.carton91@xxxxxxxxx> --- drivers/hid/hid-gamecube-adapter.c | 36 +++++++++++++++++++++++++----- 1 file changed, 30 insertions(+), 6 deletions(-) diff --git a/drivers/hid/hid-gamecube-adapter.c b/drivers/hid/hid-gamecube-adapter.c index b4022ff5b4b4..6a2fb908de3c 100644 --- a/drivers/hid/hid-gamecube-adapter.c +++ b/drivers/hid/hid-gamecube-adapter.c @@ -19,6 +19,30 @@ #include <linux/usb.h> #include "usbhid/usbhid.h" +static unsigned int left_stick_min = 0; +module_param(left_stick_min, uint, 0644); +MODULE_PARM_DESC(left_stick_min, "Minimum value for left stick."); + +static unsigned int left_stick_max = 255; +module_param(left_stick_max, uint, 0644); +MODULE_PARM_DESC(left_stick_max, "Maximum value for left stick."); + +static unsigned int right_stick_min = 0; +module_param(right_stick_min, uint, 0644); +MODULE_PARM_DESC(right_stick_min, "Minimum value for right stick (C stick)."); + +static unsigned int right_stick_max = 255; +module_param(right_stick_max, uint, 0644); +MODULE_PARM_DESC(right_stick_max, "Maximum value for right stick (C stick)."); + +static unsigned int shoulder_min = 0; +module_param(shoulder_min, uint, 0644); +MODULE_PARM_DESC(shoulder_min, "Minimum value for shoulders."); + +static unsigned int shoulder_max = 255; +module_param(shoulder_max, uint, 0644); +MODULE_PARM_DESC(shoulder_max, "Maximum value for shoulders."); + enum gamecube_output { GC_CMD_INIT = 0x13, GC_CMD_RUMBLE = 0x11 @@ -136,10 +160,6 @@ static const unsigned int gamecube_buttons[] = { BTN_DPAD_LEFT, BTN_DPAD_RIGHT, BTN_DPAD_DOWN, BTN_DPAD_UP }; -static const unsigned int gamecube_axes[] = { - ABS_X, ABS_Y, ABS_RX, ABS_RY, ABS_Z, ABS_RZ -}; - static const char* gamecube_ctrl_name(enum gamecube_ctrl_flags flags) { switch (flags & GC_TYPES) { @@ -179,8 +199,12 @@ static int gamecube_ctrl_create(struct gamecube_ctrl *ctrl) for (i = 0; i < ARRAY_SIZE(gamecube_buttons); i++) input_set_capability(input, EV_KEY, gamecube_buttons[i]); - for (i = 0; i < ARRAY_SIZE(gamecube_axes); i++) - input_set_abs_params(input, gamecube_axes[i], 0, 255, 0, 0); + input_set_abs_params(input, ABS_X, left_stick_min, left_stick_max, 0, 0); + input_set_abs_params(input, ABS_Y, left_stick_min, left_stick_max, 0, 0); + input_set_abs_params(input, ABS_RX, right_stick_min, right_stick_max, 0, 0); + input_set_abs_params(input, ABS_RY, right_stick_min, right_stick_max, 0, 0); + input_set_abs_params(input, ABS_Z, shoulder_min, shoulder_max, 0, 0); + input_set_abs_params(input, ABS_RZ, shoulder_min, shoulder_max, 0, 0); #ifdef CONFIG_HID_GAMECUBE_ADAPTER_FF input_set_capability(input, EV_FF, FF_RUMBLE); if (input_ff_create_memless(input, NULL, gamecube_rumble_play)) -- 2.26.2