Hi Daniel, I tried a Switch Pro controller as well. It indeed is a real HAT, so I think it should be HAT axes. The joycons are really buttons, so use the button d-pad codes there. Thanks, Roderick On Mon, Jan 20, 2020 at 6:49 PM Daniel Ogorchock <djogorchock@xxxxxxxxx> wrote: > > Does anyone else have an opinion on this? I agree with Carl that the > D-pad cannot register opposite direction inputs simultaneously. > > Thanks, > Daniel > > On Thu, Jan 9, 2020 at 2:39 PM Carl Mueller <carmueller@xxxxxxxxx> wrote: > > > > Hi Roderick, > > > > The Switch Pro Controller D-pad functions as a D-pad. You cannot push > > left and right at the same time. > > > > Also, the Switch Pro Controller already functions as a controller when > > connected with Bluetooth and > > using the standard Linux device driver. In this case, the D-pad is > > registered as a Hat. > > I'd prefer if we didn't change this. > > > > > > On Thu, Jan 9, 2020 at 11:38 AM Roderick Colenbrander > > <thunderbird2k@xxxxxxxxx> wrote: > > > > > > Hi Daniel, > > > > > > Whether to report as HAT or BTN_DPAD depends on how the hardware works > > > internally. You see the HAT vs buton at the HID report layer (it is > > > quite different), but if you just touch the controller sticks you will > > > also notice. A HAT axis is really like a joystick e.g. with a range -1 > > > to +1. If you hold down e.g. "left" and "right" on a d-pad, you would > > > get "0" back as you are unable to press both left and right at the > > > same time. With d-pad buttons you could press left and right at the > > > same time (depending on design). > > > > > > When I just tried my Switch Pro controller it really felt like the > > > d-pad were buttons. Various other controllers using BTN_DPAD as well > > > for example DualShock 3. Most applications these days should use SDL2, > > > which will hide that. > > > > > > Thanks, > > > Roderick > > > > > > On Thu, Jan 9, 2020 at 12:53 AM Daniel Ogorchock <djogorchock@xxxxxxxxx> wrote: > > > > > > > > Hi Carl, > > > > > > > > When I was initially implementing the button mappings, I referred to the > > > > standard described here: > > > > https://www.kernel.org/doc/html/latest/input/gamepad.html > > > > > > > > It mentions under the d-pad section that digital inputs should be > > > > reported using the BTN_DPAD_* variant. Do the other controllers > > > > mentioned report their d-pads as analog values, or has using the > > > > ABS_HAT* values become the de facto format for digital inputs > > > > as well? > > > > > > > > If the latter, I guess it would make sense to go with the crowd for the pro. > > > > It just seems a bit odd to report digital inputs as absolute axes, but I'm > > > > open to changing it if that's the consensus. > > > > > > > > Thanks, > > > > Daniel > > > > > > > > On Thu, Jan 9, 2020 at 12:23 AM Carl Mueller <carmueller@xxxxxxxxx> wrote: > > > > > > > > > > (3rd/final attempt at reply due to list server rejecting message with > > > > > HTML subpart; sorry about the spam!) > > > > > > > > > > Hi Everyone, > > > > > > > > > > In trying out this driver to use with the Switch Pro Controller, > > > > > the biggest difficulty I had was that the D-pad is reported as buttons > > > > > instead of as a Hat. All other controllers that are similar in structure > > > > > (such as the PS3 and PS4 controllers, the Xbox controllers, and many > > > > > others) report the D-pad as a Hat. This kind of consistency is needed > > > > > to avoid lots of software compatibility issues. > > > > > > > > > > I mentioned this to Daniel, and he indicated that he wanted the Switch > > > > > Pro Controller to behave like the JoyCons, which have buttons instead > > > > > of a D-pad. Having the JoyCons report the buttons as buttons makes > > > > > sense, since it's possible to push opposite directions at the same time. > > > > > However, I don't think that the argument carries over to the Switch Pro > > > > > Controller, since it has a physically different control. > > > > > > > > > > Again, the consistency with the other controllers that have all the same > > > > > physical structure and the same types of controls seems more important > > > > > to me than consistency with a controller that is physically much different. > > > > > Additionally, many games are already written for use with controllers > > > > > that look like the Switch Pro Controller, whereas fewer are written for use > > > > > with Nintendo JoyCons. If we have to cause trouble for one side or the > > > > > other, let's not cause trouble with the more established side. > > > > > > > > > > On Thu, Jan 9, 2020 at 12:22 AM Roderick Colenbrander > > > > > <thunderbird2k@xxxxxxxxx> wrote: > > > > > > > > > > > > Hi Daniel, > > > > > > > > > > > > Unfortunately there is no public test application at the moment to > > > > > > illustrate these features. I agree something is definitely needed. > > > > > > > > > > > > I need to see if we can come up with something. One of the test apps > > > > > > we have internally is a 3D cube, which is controllable by controller > > > > > > motion. It of course shows the gyro / accelerometer values, but the > > > > > > position of the cube is tied to the calculated orientation. If > > > > > > something is off you will see weird movements in the cube or drift > > > > > > building up over time etcetera. > > > > > > > > > > > > Though it would take some time to prepare something. The rest of the > > > > > > patch series looked fine I think, so the IMU parts may need to wait > > > > > > for a next kernel cycle, but all the other plumbing could go in (if > > > > > > others are okay of course). > > > > > > > > > > > > Thanks, > > > > > > Roderick > > > > > > > > > > > > On Wed, Jan 8, 2020 at 7:26 PM Daniel Ogorchock <djogorchock@xxxxxxxxx> wrote: > > > > > > > > > > > > > > Hi Roderick, > > > > > > > > > > > > > > Thanks for the feedback. In addition to the inline comments below, > > > > > > > do you have any recommendations for test programs that you > > > > > > > know work well with hid-sony's gyro implementation? Up to this > > > > > > > point I've just been using evtest, which obviously isn't too useful > > > > > > > for testing actual functionality of the gyro in an intuitive way. > > > > > > > > > > > > > > On Tue, Dec 31, 2019 at 12:29 AM Roderick Colenbrander > > > > > > > <thunderbird2k@xxxxxxxxx> wrote: > > > > > > > > > > > > > > > > Hi Daniel, > > > > > > > > > > > > > > > > I had some time to review the motion sensors patch. I have added some > > > > > > > > feedback inline with your patch below. > > > > > > > > > > > > > > > > Aside from standard feedback on the code, I wanted to have a close > > > > > > > > look at the accelerometer / gyro data. My team has been doing a lot of > > > > > > > > work on this (and still is) and I want to make sure any work we do on > > > > > > > > "user space" software (e.g. Android) automatically works for Joycon as > > > > > > > > well. The accuracy of the data is very important else applications > > > > > > > > will make bad decisions. Userspace applications often combine the data > > > > > > > > of both sensors to calculate a position for position tracking. > > > > > > > > Inaccurate axes ranges or wrong precision can cause major issues. I > > > > > > > > may be a bit strict below, but it will just be to prevent headaches > > > > > > > > for others later on. I use the DS4 as a reference point as it was the > > > > > > > > first device (aside from Wii early on) where we properly report > > > > > > > > acceleration and gyro axes with INPUT_PROP_ACCELEROMETER and we should > > > > > > > > be consistent with it here else applications could be confused, so we > > > > > > > > should use similar orientation of axes and resolutions. > > > > > > > > > > > > > > > > Thanks, > > > > > > > > Roderick > > > > > > > > > > > > > > > > On Sun, Dec 29, 2019 at 5:27 PM Daniel J. Ogorchock > > > > > > > > <djogorchock@xxxxxxxxx> wrote: > > > > > > > > > > > > > > > > > > This patch adds support for the controller's IMU. The accelerometer and > > > > > > > > > gyro data are both provided to userspace using a second input device. > > > > > > > > > The devices can be associated using their uniq value (set to the > > > > > > > > > controller's MAC address). > > > > > > > > > > > > > > > > > > The majority of this patch's functinoality was provided by Carl Mueller. > > > > > > > > > > > > > > > > > > Signed-off-by: Daniel J. Ogorchock <djogorchock@xxxxxxxxx> > > > > > > > > > --- > > > > > > > > > drivers/hid/hid-nintendo.c | 267 +++++++++++++++++++++++++++++++++++-- > > > > > > > > > 1 file changed, 259 insertions(+), 8 deletions(-) > > > > > > > > > > > > > > > > > > diff --git a/drivers/hid/hid-nintendo.c b/drivers/hid/hid-nintendo.c > > > > > > > > > index 7b7a0cf3fe0b..edf2ef140cb3 100644 > > > > > > > > > --- a/drivers/hid/hid-nintendo.c > > > > > > > > > +++ b/drivers/hid/hid-nintendo.c > > > > > > > > > @@ -101,12 +101,29 @@ static const u16 JC_CAL_DATA_START = 0x603d; > > > > > > > > > static const u16 JC_CAL_DATA_END = 0x604e; > > > > > > > > > #define JC_CAL_DATA_SIZE (JC_CAL_DATA_END - JC_CAL_DATA_START + 1) > > > > > > > > > > > > > > > > > > +/* SPI storage addresses of IMU factory calibration data */ > > > > > > > > > +static const u16 JC_IMU_CAL_DATA_START = 0x6020; > > > > > > > > > +static const u16 JC_IMU_CAL_DATA_END = 0x6037; > > > > > > > > > +#define JC_IMU_CAL_DATA_SIZE \ > > > > > > > > > + (JC_IMU_CAL_DATA_END - JC_IMU_CAL_DATA_START + 1) > > > > > > > > > > > > > > > > > > /* The raw analog joystick values will be mapped in terms of this magnitude */ > > > > > > > > > static const u16 JC_MAX_STICK_MAG = 32767; > > > > > > > > > static const u16 JC_STICK_FUZZ = 250; > > > > > > > > > static const u16 JC_STICK_FLAT = 500; > > > > > > > > > > > > > > > > > > +/* The accel axes will be mapped in terms of this magnitude */ > > > > > > > > > +static const u16 JC_MAX_ACCEL_MAG = 32767; > > > > > > > > > +static const u16 JC_ACCEL_RES = 4096; > > > > > > > > > > > > > > > > What does the acceleration resolution equate to? For DS4 we use > > > > > > > > multiples of 'g'. (We don't know the position on earth, so can't > > > > > > > > report in m/s^2). > > > > > > > > > > > > > > > > > +static const u16 JC_ACCEL_FUZZ = 10; > > > > > > > > > +static const u16 JC_ACCEL_FLAT /*= 0*/; > > > > > > > > > + > > > > > > > > > +/* The gyro axes will be mapped in terms of this magnitude */ > > > > > > > > > +static const u16 JC_MAX_GYRO_MAG = 32767; > > > > > > > > > +static const u16 JC_GYRO_RES = 13371 / 936; /* 14 (14.285) */ > > > > > > > > > > > > > > > > What does the gyro resolution equate to? For DS4 we report "degrees > > > > > > > > per second". We should do the same for the joycons, but I don't know > > > > > > > > how you guys figured out the exact resolution. As I mentioned if it is > > > > > > > > not accurate, applications will make wrong calculations. > > > > > > > > > > > > > > > > > +static const u16 JC_GYRO_FUZZ = 10; > > > > > > > > > +static const u16 JC_GYRO_FLAT /*= 0*/; > > > > > > > > > + > > > > > > > > > /* frequency/amplitude tables for rumble */ > > > > > > > > > struct joycon_rumble_freq_data { > > > > > > > > > u16 high; > > > > > > > > > @@ -234,6 +251,11 @@ struct joycon_stick_cal { > > > > > > > > > s32 center; > > > > > > > > > }; > > > > > > > > > > > > > > > > > > +struct joycon_imu_cal { > > > > > > > > > + s16 offset[3]; > > > > > > > > > + s16 scale[3]; > > > > > > > > > +}; > > > > > > > > > + > > > > > > > > > /* > > > > > > > > > * All the controller's button values are stored in a u32. > > > > > > > > > * They can be accessed with bitwise ANDs. > > > > > > > > > @@ -281,6 +303,19 @@ struct joycon_subcmd_reply { > > > > > > > > > u8 data[0]; /* will be at most 35 bytes */ > > > > > > > > > } __packed; > > > > > > > > > > > > > > > > > > +struct joycon_imu_data { > > > > > > > > > + s16 accel_x; > > > > > > > > > + s16 accel_y; > > > > > > > > > + s16 accel_z; > > > > > > > > > + s16 gyro_x; > > > > > > > > > + s16 gyro_y; > > > > > > > > > + s16 gyro_z; > > > > > > > > > +} __packed; > > > > > > > > > + > > > > > > > > > +struct joycon_imu_report { > > > > > > > > > + struct joycon_imu_data data[3]; > > > > > > > > > +} __packed; > > > > > > > > > > > > > > > > See comments later on about imu_data, but you can't directly cast your > > > > > > > > data buffer to this data type due to endian issues. It may not really > > > > > > > > make sense to keep the data structure as you need to do manual data > > > > > > > > fetching. > > > > > > > > > > > > > > > > > + > > > > > > > > > struct joycon_input_report { > > > > > > > > > u8 id; > > > > > > > > > u8 timer; > > > > > > > > > @@ -290,11 +325,10 @@ struct joycon_input_report { > > > > > > > > > u8 right_stick[3]; > > > > > > > > > u8 vibrator_report; > > > > > > > > > > > > > > > > > > - /* > > > > > > > > > - * If support for firmware updates, gyroscope data, and/or NFC/IR > > > > > > > > > - * are added in the future, this can be swapped for a union. > > > > > > > > > - */ > > > > > > > > > - struct joycon_subcmd_reply reply; > > > > > > > > > + union { > > > > > > > > > + struct joycon_subcmd_reply subcmd_reply; > > > > > > > > > + struct joycon_imu_report imu_report; > > > > > > > > > > > > > > > > maybe add a raw byte array to this union. Could help for parsing the imu data. > > > > > > > > > + }; > > > > > > > > > } __packed; > > > > > > > > > > > > > > > > > > #define JC_MAX_RESP_SIZE (sizeof(struct joycon_input_report) + 35) > > > > > > > > > @@ -334,6 +368,9 @@ struct joycon_ctlr { > > > > > > > > > struct joycon_stick_cal right_stick_cal_x; > > > > > > > > > struct joycon_stick_cal right_stick_cal_y; > > > > > > > > > > > > > > > > > > + struct joycon_imu_cal accel_cal; > > > > > > > > > + struct joycon_imu_cal gyro_cal; > > > > > > > > > + > > > > > > > > > /* power supply data */ > > > > > > > > > struct power_supply *battery; > > > > > > > > > struct power_supply_desc battery_desc; > > > > > > > > > @@ -352,6 +389,10 @@ struct joycon_ctlr { > > > > > > > > > u16 rumble_lh_freq; > > > > > > > > > u16 rumble_rl_freq; > > > > > > > > > u16 rumble_rh_freq; > > > > > > > > > + > > > > > > > > > + /* imu */ > > > > > > > > > + struct input_dev *imu_input; > > > > > > > > > + int timestamp; > > > > > > > > > }; > > > > > > > > > > > > > > > > > > static int __joycon_hid_send(struct hid_device *hdev, u8 *data, size_t len) > > > > > > > > > @@ -547,7 +588,7 @@ static int joycon_request_calibration(struct joycon_ctlr *ctlr) > > > > > > > > > } > > > > > > > > > > > > > > > > > > report = (struct joycon_input_report *)ctlr->input_buf; > > > > > > > > > - raw_cal = &report->reply.data[5]; > > > > > > > > > + raw_cal = &report->subcmd_reply.data[5]; > > > > > > > > > > > > > > > > > > /* left stick calibration parsing */ > > > > > > > > > cal_x = &ctlr->left_stick_cal_x; > > > > > > > > > @@ -601,6 +642,85 @@ static int joycon_request_calibration(struct joycon_ctlr *ctlr) > > > > > > > > > return 0; > > > > > > > > > } > > > > > > > > > > > > > > > > > > +static const s16 DFLT_ACCEL_OFFSET /*= 0*/; > > > > > > > > > +static const s16 DFLT_ACCEL_SCALE = 16384; > > > > > > > > > +static const s16 DFLT_GYRO_OFFSET /*= 0*/; > > > > > > > > > +static const s16 DFLT_GYRO_SCALE = 13371; > > > > > > > > > +static int joycon_request_imu_calibration(struct joycon_ctlr *ctlr) > > > > > > > > > +{ > > > > > > > > > + struct joycon_subcmd_request *req; > > > > > > > > > + u8 buffer[sizeof(*req) + 5] = { 0 }; > > > > > > > > > + struct joycon_input_report *report; > > > > > > > > > + u8 *data; > > > > > > > > > + u8 *raw_cal; > > > > > > > > > + int ret; > > > > > > > > > + int i; > > > > > > > > > + > > > > > > > > > + /* request IMU calibration data */ > > > > > > > > > + req = (struct joycon_subcmd_request *)buffer; > > > > > > > > > + req->subcmd_id = JC_SUBCMD_SPI_FLASH_READ; > > > > > > > > > + data = req->data; > > > > > > > > > + data[0] = 0xFF & JC_IMU_CAL_DATA_START; > > > > > > > > > + data[1] = 0xFF & (JC_IMU_CAL_DATA_START >> 8); > > > > > > > > > + data[2] = 0xFF & (JC_IMU_CAL_DATA_START >> 16); > > > > > > > > > + data[3] = 0xFF & (JC_IMU_CAL_DATA_START >> 24); > > > > > > > > > > > > > > > > Maybe use put_unaligned_le32? I think it allows you to avoid doing all > > > > > > > > these calculations yourself: > > > > > > > > put_unaligned_le32(JC_IMU_CAL_DATA_START, data); > > > > > > > > > > > > > > > > > + data[4] = JC_IMU_CAL_DATA_SIZE; > > > > > > > > > + > > > > > > > > > + hid_dbg(ctlr->hdev, "requesting IMU cal data\n"); > > > > > > > > > + ret = joycon_send_subcmd(ctlr, req, 5, HZ); > > > > > > > > > + > > > > > > > > > + if (ret) { > > > > > > > > > + hid_warn(ctlr->hdev, > > > > > > > > > + "Failed to read IMU cal, using defaults; ret=%d\n", > > > > > > > > > + ret); > > > > > > > > > + > > > > > > > > > + for (i = 0; i < 3; i++) { > > > > > > > > > + ctlr->accel_cal.offset[i] = DFLT_ACCEL_OFFSET; > > > > > > > > > + ctlr->accel_cal.scale[i] = DFLT_ACCEL_SCALE; > > > > > > > > > + ctlr->gyro_cal.offset[i] = DFLT_GYRO_OFFSET; > > > > > > > > > + ctlr->gyro_cal.scale[i] = DFLT_GYRO_SCALE; > > > > > > > > > + } > > > > > > > > > + return ret; > > > > > > > > > + } > > > > > > > > > + > > > > > > > > > + report = (struct joycon_input_report *)ctlr->input_buf; > > > > > > > > > + raw_cal = &report->subcmd_reply.data[5]; > > > > > > > > > + > > > > > > > > > + /* IMU calibration parsing */ > > > > > > > > > + for (i = 0; i < 3; i++) { > > > > > > > > > + int j = i * 2; > > > > > > > > > + > > > > > > > > > + ctlr->accel_cal.offset[i] = raw_cal[j + 0] | > > > > > > > > > + ((s16)raw_cal[j + 1] << 8); > > > > > > > > > + ctlr->accel_cal.scale[i] = raw_cal[j + 6] | > > > > > > > > > + ((s16)raw_cal[j + 7] << 8); > > > > > > > > > + ctlr->gyro_cal.offset[i] = raw_cal[j + 12] | > > > > > > > > > + ((s16)raw_cal[j + 13] << 8); > > > > > > > > > + ctlr->gyro_cal.scale[i] = raw_cal[j + 18] | > > > > > > > > > + ((s16)raw_cal[j + 19] << 8); > > > > > > > > > > > > > > > > get_unaligned_le16 instead of doing your own bitshifts? > > > > > > > > > + } > > > > > > > > > + > > > > > > > > > + hid_dbg(ctlr->hdev, "IMU calibration:\n" > > > > > > > > > + "a_o[0]=%d a_o[1]=%d a_o[2]=%d\n" > > > > > > > > > + "a_s[0]=%d a_s[1]=%d a_s[2]=%d\n" > > > > > > > > > + "g_o[0]=%d g_o[1]=%d g_o[2]=%d\n" > > > > > > > > > + "g_s[0]=%d g_s[1]=%d g_s[2]=%d\n", > > > > > > > > > + ctlr->accel_cal.offset[0], > > > > > > > > > + ctlr->accel_cal.offset[1], > > > > > > > > > + ctlr->accel_cal.offset[2], > > > > > > > > > + ctlr->accel_cal.scale[0], > > > > > > > > > + ctlr->accel_cal.scale[1], > > > > > > > > > + ctlr->accel_cal.scale[2], > > > > > > > > > + ctlr->gyro_cal.offset[0], > > > > > > > > > + ctlr->gyro_cal.offset[1], > > > > > > > > > + ctlr->gyro_cal.offset[2], > > > > > > > > > + ctlr->gyro_cal.scale[0], > > > > > > > > > + ctlr->gyro_cal.scale[1], > > > > > > > > > + ctlr->gyro_cal.scale[2]); > > > > > > > > > + > > > > > > > > > + return 0; > > > > > > > > > +} > > > > > > > > > + > > > > > > > > > static int joycon_set_report_mode(struct joycon_ctlr *ctlr) > > > > > > > > > { > > > > > > > > > struct joycon_subcmd_request *req; > > > > > > > > > @@ -627,6 +747,19 @@ static int joycon_enable_rumble(struct joycon_ctlr *ctlr, bool enable) > > > > > > > > > return joycon_send_subcmd(ctlr, req, 1, HZ/4); > > > > > > > > > } > > > > > > > > > > > > > > > > > > +static int joycon_enable_imu(struct joycon_ctlr *ctlr, bool enable) > > > > > > > > > +{ > > > > > > > > > + struct joycon_subcmd_request *req; > > > > > > > > > + u8 buffer[sizeof(*req) + 1] = { 0 }; > > > > > > > > > + > > > > > > > > > + req = (struct joycon_subcmd_request *)buffer; > > > > > > > > > + req->subcmd_id = JC_SUBCMD_ENABLE_IMU; > > > > > > > > > + req->data[0] = enable ? 0x01 : 0x00; > > > > > > > > > + > > > > > > > > > + hid_dbg(ctlr->hdev, "%s IMU\n", enable ? "enabling" : "disabling"); > > > > > > > > > + return joycon_send_subcmd(ctlr, req, 1, HZ); > > > > > > > > > +} > > > > > > > > > + > > > > > > > > > static s32 joycon_map_stick_val(struct joycon_stick_cal *cal, s32 val) > > > > > > > > > { > > > > > > > > > s32 center = cal->center; > > > > > > > > > @@ -771,6 +904,54 @@ static void joycon_parse_report(struct joycon_ctlr *ctlr, > > > > > > > > > spin_unlock_irqrestore(&ctlr->lock, flags); > > > > > > > > > wake_up(&ctlr->wait); > > > > > > > > > } > > > > > > > > > + > > > > > > > > > + /* parse IMU data if present */ > > > > > > > > > + if (rep->id == JC_INPUT_IMU_DATA) { > > > > > > > > > + struct joycon_imu_data *imu_data = rep->imu_report.data; > > > > > > > > > > > > > > > > I don't think you can directly covert your input report data to > > > > > > > > imu_data. Until now you have been lucky enough (based on a quick > > > > > > > > glance of the the other patches) that your data are single bytes. > > > > > > > > However, this data seems to be a bunch of s16's. In other words you > > > > > > > > have to deal with endianess issues. You need to use get_unaligned_le16 > > > > > > > > to retrieve data from your raw byte buffer. See other HID drivers for > > > > > > > > reference. > > > > > > > > > > > > > > Ah, good point. I'd overlooked that entirely. > > > > > > > > > > > > > > > > > > > > > > > Since you will have to use get_unaligned_le16, it probably won't make > > > > > > > > much sense to really have a joycon_imu_data structure. Maybe extend > > > > > > > > your input_buffer union with raw bytes and in this case just use raw > > > > > > > > bytes. Each of your loop iterations below just grab the values from > > > > > > > > the buffer and store them in a variable. > > > > > > > > > > > > > > > > > + struct input_dev *idev = ctlr->imu_input; > > > > > > > > > + int i; > > > > > > > > > + int value[6]; > > > > > > > > > + > > > > > > > > > + for (i = 0; i < 3; i++) { /* there are 3 reports */ > > > > > > > > > + ctlr->timestamp += 5000; /* each is 5 ms apart */ > > > > > > > > > + input_event(idev, EV_MSC, MSC_TIMESTAMP, > > > > > > > > > + ctlr->timestamp); > > > > > > > > > > > > > > > > How sure are you that this is always 5ms? Is there a hardware > > > > > > > > timestamp somewhere? If I look at our DS4 the timing isn't guaranteed > > > > > > > > (Bluetooth is lossy) and not all packets even make it. > > > > > > > > > > > > > > > > > > > > > > It appears that the closest thing to a hardware timestamp available is a > > > > > > > quickly incrementing 1-byte timer sent with every report. It's only really > > > > > > > useful for latency estimation. Each input report includes 3 IMU samples > > > > > > > which are 5ms apart for the joy-cons. It's recently come to my attention > > > > > > > that the samples may be spaced differently for the pro controller, so I'm > > > > > > > going to need to dive into this more anyway. I'm not sure what a great > > > > > > > way would be to handle lost reports. > > > > > > > > > > > > > > > > + > > > > > > > > > + /* > > > > > > > > > + * Rather than convert to floats, we adjust by > > > > > > > > > + * calibration factors and then multiply by the default > > > > > > > > > + * scaling values. This way, the consumer only needs to > > > > > > > > > + * divide by the default scale values. > > > > > > > > > + */ > > > > > > > > > + value[0] = (imu_data[i].gyro_x - > > > > > > > > > + ctlr->gyro_cal.offset[0]) * > > > > > > > > > + DFLT_GYRO_SCALE / ctlr->gyro_cal.scale[0]; > > > > > > > > > + value[1] = (imu_data[i].gyro_y - > > > > > > > > > + ctlr->gyro_cal.offset[1]) * > > > > > > > > > + DFLT_GYRO_SCALE / ctlr->gyro_cal.scale[1]; > > > > > > > > > + value[2] = (imu_data[i].gyro_z - > > > > > > > > > + ctlr->gyro_cal.offset[2]) * > > > > > > > > > + DFLT_GYRO_SCALE / ctlr->gyro_cal.scale[2]; > > > > > > > > > + > > > > > > > > > + value[3] = (imu_data[i].accel_x - > > > > > > > > > + ctlr->accel_cal.offset[0]) * > > > > > > > > > + DFLT_ACCEL_SCALE / ctlr->accel_cal.scale[0]; > > > > > > > > > + value[4] = (imu_data[i].accel_y - > > > > > > > > > + ctlr->accel_cal.offset[1]) * > > > > > > > > > + DFLT_ACCEL_SCALE / ctlr->accel_cal.scale[1]; > > > > > > > > > + value[5] = (imu_data[i].accel_z - > > > > > > > > > + ctlr->accel_cal.offset[2]) * > > > > > > > > > + DFLT_ACCEL_SCALE / ctlr->accel_cal.scale[2]; > > > > > > > > > > > > > > > > Just in case I would double check the precision of your calculations. > > > > > > > > For DS4 we had similar calculations, but we had a small loss of > > > > > > > > precision, which ultimately caused major calculation errors. > > > > > > > > (Applications often use accelerometer + gyro data to calculate an > > > > > > > > absolute position. This involves integration.. and small errors > > > > > > > > become big). We had to use the "mult_frac" macro to restore some of > > > > > > > > the precision during the calculations. It might be something to double > > > > > > > > check. > > > > > > > > > > > > > > > > > > > > > > That's good to know. I'll look more closely at how it's implemented in > > > > > > > hid-sony. > > > > > > > > > > > > > > > In addition what orientation are you using for the axes? I need to > > > > > > > > double check the DS4 datasheets, but I think we were using a "right > > > > > > > > handed" coordinate system. (So if you make a fist of your right hand > > > > > > > > with thumb up, the gyro curls around it counter clockwise along the > > > > > > > > direction of your fingers). > > > > > > > > > > > > > > > > > > > > > > The orientation of the axes (and much more) are documented here: > > > > > > > https://github.com/dekuNukem/Nintendo_Switch_Reverse_Engineering/blob/master/imu_sensor_notes.md > > > > > > > Since the the right vs. left joy-cons have different axes orientations, I > > > > > > > assume it's preferable to standardize it all in software to match the > > > > > > > orientation of the DS4. > > > > > > > > > > > > > > > > > > > > > > > > + > > > > > > > > > + input_report_abs(idev, ABS_RX, value[0]); > > > > > > > > > + input_report_abs(idev, ABS_RY, value[1]); > > > > > > > > > + input_report_abs(idev, ABS_RZ, value[2]); > > > > > > > > > + input_report_abs(idev, ABS_X, value[3]); > > > > > > > > > + input_report_abs(idev, ABS_Y, value[4]); > > > > > > > > > + input_report_abs(idev, ABS_Z, value[5]); > > > > > > > > > + input_sync(idev); > > > > > > > > > + } > > > > > > > > > + } > > > > > > > > > } > > > > > > > > > > > > > > > > > > static void joycon_rumble_worker(struct work_struct *work) > > > > > > > > > @@ -950,6 +1131,7 @@ static int joycon_input_create(struct joycon_ctlr *ctlr) > > > > > > > > > { > > > > > > > > > struct hid_device *hdev; > > > > > > > > > const char *name; > > > > > > > > > + const char *imu_name; > > > > > > > > > int ret; > > > > > > > > > int i; > > > > > > > > > > > > > > > > > > @@ -958,12 +1140,15 @@ static int joycon_input_create(struct joycon_ctlr *ctlr) > > > > > > > > > switch (hdev->product) { > > > > > > > > > case USB_DEVICE_ID_NINTENDO_PROCON: > > > > > > > > > name = "Nintendo Switch Pro Controller"; > > > > > > > > > + imu_name = "Nintendo Switch Pro Controller IMU"; > > > > > > > > > break; > > > > > > > > > case USB_DEVICE_ID_NINTENDO_JOYCONL: > > > > > > > > > name = "Nintendo Switch Left Joy-Con"; > > > > > > > > > + imu_name = "Nintendo Switch Left Joy-Con IMU"; > > > > > > > > > break; > > > > > > > > > case USB_DEVICE_ID_NINTENDO_JOYCONR: > > > > > > > > > name = "Nintendo Switch Right Joy-Con"; > > > > > > > > > + imu_name = "Nintendo Switch Right Joy-Con IMU"; > > > > > > > > > break; > > > > > > > > > default: /* Should be impossible */ > > > > > > > > > hid_err(hdev, "Invalid hid product\n"); > > > > > > > > > @@ -1029,6 +1214,55 @@ static int joycon_input_create(struct joycon_ctlr *ctlr) > > > > > > > > > if (ret) > > > > > > > > > return ret; > > > > > > > > > > > > > > > > > > + /* configure the imu input device */ > > > > > > > > > + ctlr->imu_input = devm_input_allocate_device(&hdev->dev); > > > > > > > > > + if (!ctlr->imu_input) > > > > > > > > > + return -ENOMEM; > > > > > > > > > + > > > > > > > > > + ctlr->imu_input->id.bustype = hdev->bus; > > > > > > > > > + ctlr->imu_input->id.vendor = hdev->vendor; > > > > > > > > > + ctlr->imu_input->id.product = hdev->product; > > > > > > > > > + ctlr->imu_input->id.version = hdev->version; > > > > > > > > > + ctlr->imu_input->uniq = ctlr->mac_addr_str; > > > > > > > > > + ctlr->imu_input->name = imu_name; > > > > > > > > > + input_set_drvdata(ctlr->imu_input, ctlr); > > > > > > > > > + > > > > > > > > > + /* configure imu axes */ > > > > > > > > > + input_set_abs_params(ctlr->imu_input, ABS_X, > > > > > > > > > + -JC_MAX_ACCEL_MAG, JC_MAX_ACCEL_MAG, > > > > > > > > > + JC_ACCEL_FUZZ, JC_ACCEL_FLAT); > > > > > > > > > + input_set_abs_params(ctlr->imu_input, ABS_Y, > > > > > > > > > + -JC_MAX_ACCEL_MAG, JC_MAX_ACCEL_MAG, > > > > > > > > > + JC_ACCEL_FUZZ, JC_ACCEL_FLAT); > > > > > > > > > + input_set_abs_params(ctlr->imu_input, ABS_Z, > > > > > > > > > + -JC_MAX_ACCEL_MAG, JC_MAX_ACCEL_MAG, > > > > > > > > > + JC_ACCEL_FUZZ, JC_ACCEL_FLAT); > > > > > > > > > + input_abs_set_res(ctlr->imu_input, ABS_X, JC_ACCEL_RES); > > > > > > > > > + input_abs_set_res(ctlr->imu_input, ABS_Y, JC_ACCEL_RES); > > > > > > > > > + input_abs_set_res(ctlr->imu_input, ABS_Z, JC_ACCEL_RES); > > > > > > > > > + > > > > > > > > > + input_set_abs_params(ctlr->imu_input, ABS_RX, > > > > > > > > > + -JC_MAX_GYRO_MAG, JC_MAX_GYRO_MAG, > > > > > > > > > + JC_GYRO_FUZZ, JC_GYRO_FLAT); > > > > > > > > > + input_set_abs_params(ctlr->imu_input, ABS_RY, > > > > > > > > > + -JC_MAX_GYRO_MAG, JC_MAX_GYRO_MAG, > > > > > > > > > + JC_GYRO_FUZZ, JC_GYRO_FLAT); > > > > > > > > > + input_set_abs_params(ctlr->imu_input, ABS_RZ, > > > > > > > > > + -JC_MAX_GYRO_MAG, JC_MAX_GYRO_MAG, > > > > > > > > > + JC_GYRO_FUZZ, JC_GYRO_FLAT); > > > > > > > > > + > > > > > > > > > + input_abs_set_res(ctlr->imu_input, ABS_RX, JC_GYRO_RES); > > > > > > > > > + input_abs_set_res(ctlr->imu_input, ABS_RY, JC_GYRO_RES); > > > > > > > > > + input_abs_set_res(ctlr->imu_input, ABS_RZ, JC_GYRO_RES); > > > > > > > > > + > > > > > > > > > + __set_bit(EV_MSC, ctlr->imu_input->evbit); > > > > > > > > > + __set_bit(MSC_TIMESTAMP, ctlr->imu_input->mscbit); > > > > > > > > > + __set_bit(INPUT_PROP_ACCELEROMETER, ctlr->imu_input->propbit); > > > > > > > > > + > > > > > > > > > + ret = input_register_device(ctlr->imu_input); > > > > > > > > > + if (ret) > > > > > > > > > + return ret; > > > > > > > > > + > > > > > > > > > return 0; > > > > > > > > > } > > > > > > > > > > > > > > > > > > @@ -1288,7 +1522,7 @@ static int joycon_read_mac(struct joycon_ctlr *ctlr) > > > > > > > > > report = (struct joycon_input_report *)ctlr->input_buf; > > > > > > > > > > > > > > > > > > for (i = 4, j = 0; j < 6; i++, j++) > > > > > > > > > - ctlr->mac_addr[j] = report->reply.data[i]; > > > > > > > > > + ctlr->mac_addr[j] = report->subcmd_reply.data[i]; > > > > > > > > > > > > > > > > > > ctlr->mac_addr_str = devm_kasprintf(&ctlr->hdev->dev, GFP_KERNEL, > > > > > > > > > "%02X:%02X:%02X:%02X:%02X:%02X", > > > > > > > > > @@ -1343,7 +1577,7 @@ static int joycon_ctlr_handle_event(struct joycon_ctlr *ctlr, u8 *data, > > > > > > > > > data[0] != JC_INPUT_SUBCMD_REPLY) > > > > > > > > > break; > > > > > > > > > report = (struct joycon_input_report *)data; > > > > > > > > > - if (report->reply.id == ctlr->subcmd_ack_match) > > > > > > > > > + if (report->subcmd_reply.id == ctlr->subcmd_ack_match) > > > > > > > > > match = true; > > > > > > > > > break; > > > > > > > > > default: > > > > > > > > > @@ -1469,6 +1703,16 @@ static int nintendo_hid_probe(struct hid_device *hdev, > > > > > > > > > hid_warn(hdev, "Analog stick positions may be inaccurate\n"); > > > > > > > > > } > > > > > > > > > > > > > > > > > > + /* get IMU calibration data, and parse it */ > > > > > > > > > + ret = joycon_request_imu_calibration(ctlr); > > > > > > > > > + if (ret) { > > > > > > > > > + /* > > > > > > > > > + * We can function with default calibration, but it may be > > > > > > > > > + * inaccurate. Provide a warning, and continue on. > > > > > > > > > + */ > > > > > > > > > + hid_warn(hdev, "Unable to read IMU calibration data\n"); > > > > > > > > > + } > > > > > > > > > + > > > > > > > > > /* Set the reporting mode to 0x30, which is the full report mode */ > > > > > > > > > ret = joycon_set_report_mode(ctlr); > > > > > > > > > if (ret) { > > > > > > > > > @@ -1483,6 +1727,13 @@ static int nintendo_hid_probe(struct hid_device *hdev, > > > > > > > > > goto err_mutex; > > > > > > > > > } > > > > > > > > > > > > > > > > > > + /* Enable the IMU */ > > > > > > > > > + ret = joycon_enable_imu(ctlr, true); > > > > > > > > > + if (ret) { > > > > > > > > > + hid_err(hdev, "Failed to enable the IMU; ret=%d\n", ret); > > > > > > > > > + goto err_mutex; > > > > > > > > > + } > > > > > > > > > + > > > > > > > > > ret = joycon_read_mac(ctlr); > > > > > > > > > if (ret) { > > > > > > > > > hid_err(hdev, "Failed to retrieve controller MAC; ret=%d\n", > > > > > > > > > -- > > > > > > > > > 2.24.1 > > > > > > > > > > > > > > > > > > > > > > > > > -- > > > > Daniel Ogorchock > > > > -- > Daniel Ogorchock