Hi Daniel, Whether to report as HAT or BTN_DPAD depends on how the hardware works internally. You see the HAT vs buton at the HID report layer (it is quite different), but if you just touch the controller sticks you will also notice. A HAT axis is really like a joystick e.g. with a range -1 to +1. If you hold down e.g. "left" and "right" on a d-pad, you would get "0" back as you are unable to press both left and right at the same time. With d-pad buttons you could press left and right at the same time (depending on design). When I just tried my Switch Pro controller it really felt like the d-pad were buttons. Various other controllers using BTN_DPAD as well for example DualShock 3. Most applications these days should use SDL2, which will hide that. Thanks, Roderick On Thu, Jan 9, 2020 at 12:53 AM Daniel Ogorchock <djogorchock@xxxxxxxxx> wrote: > > Hi Carl, > > When I was initially implementing the button mappings, I referred to the > standard described here: > https://www.kernel.org/doc/html/latest/input/gamepad.html > > It mentions under the d-pad section that digital inputs should be > reported using the BTN_DPAD_* variant. Do the other controllers > mentioned report their d-pads as analog values, or has using the > ABS_HAT* values become the de facto format for digital inputs > as well? > > If the latter, I guess it would make sense to go with the crowd for the pro. > It just seems a bit odd to report digital inputs as absolute axes, but I'm > open to changing it if that's the consensus. > > Thanks, > Daniel > > On Thu, Jan 9, 2020 at 12:23 AM Carl Mueller <carmueller@xxxxxxxxx> wrote: > > > > (3rd/final attempt at reply due to list server rejecting message with > > HTML subpart; sorry about the spam!) > > > > Hi Everyone, > > > > In trying out this driver to use with the Switch Pro Controller, > > the biggest difficulty I had was that the D-pad is reported as buttons > > instead of as a Hat. All other controllers that are similar in structure > > (such as the PS3 and PS4 controllers, the Xbox controllers, and many > > others) report the D-pad as a Hat. This kind of consistency is needed > > to avoid lots of software compatibility issues. > > > > I mentioned this to Daniel, and he indicated that he wanted the Switch > > Pro Controller to behave like the JoyCons, which have buttons instead > > of a D-pad. Having the JoyCons report the buttons as buttons makes > > sense, since it's possible to push opposite directions at the same time. > > However, I don't think that the argument carries over to the Switch Pro > > Controller, since it has a physically different control. > > > > Again, the consistency with the other controllers that have all the same > > physical structure and the same types of controls seems more important > > to me than consistency with a controller that is physically much different. > > Additionally, many games are already written for use with controllers > > that look like the Switch Pro Controller, whereas fewer are written for use > > with Nintendo JoyCons. If we have to cause trouble for one side or the > > other, let's not cause trouble with the more established side. > > > > On Thu, Jan 9, 2020 at 12:22 AM Roderick Colenbrander > > <thunderbird2k@xxxxxxxxx> wrote: > > > > > > Hi Daniel, > > > > > > Unfortunately there is no public test application at the moment to > > > illustrate these features. I agree something is definitely needed. > > > > > > I need to see if we can come up with something. One of the test apps > > > we have internally is a 3D cube, which is controllable by controller > > > motion. It of course shows the gyro / accelerometer values, but the > > > position of the cube is tied to the calculated orientation. If > > > something is off you will see weird movements in the cube or drift > > > building up over time etcetera. > > > > > > Though it would take some time to prepare something. The rest of the > > > patch series looked fine I think, so the IMU parts may need to wait > > > for a next kernel cycle, but all the other plumbing could go in (if > > > others are okay of course). > > > > > > Thanks, > > > Roderick > > > > > > On Wed, Jan 8, 2020 at 7:26 PM Daniel Ogorchock <djogorchock@xxxxxxxxx> wrote: > > > > > > > > Hi Roderick, > > > > > > > > Thanks for the feedback. In addition to the inline comments below, > > > > do you have any recommendations for test programs that you > > > > know work well with hid-sony's gyro implementation? Up to this > > > > point I've just been using evtest, which obviously isn't too useful > > > > for testing actual functionality of the gyro in an intuitive way. > > > > > > > > On Tue, Dec 31, 2019 at 12:29 AM Roderick Colenbrander > > > > <thunderbird2k@xxxxxxxxx> wrote: > > > > > > > > > > Hi Daniel, > > > > > > > > > > I had some time to review the motion sensors patch. I have added some > > > > > feedback inline with your patch below. > > > > > > > > > > Aside from standard feedback on the code, I wanted to have a close > > > > > look at the accelerometer / gyro data. My team has been doing a lot of > > > > > work on this (and still is) and I want to make sure any work we do on > > > > > "user space" software (e.g. Android) automatically works for Joycon as > > > > > well. The accuracy of the data is very important else applications > > > > > will make bad decisions. Userspace applications often combine the data > > > > > of both sensors to calculate a position for position tracking. > > > > > Inaccurate axes ranges or wrong precision can cause major issues. I > > > > > may be a bit strict below, but it will just be to prevent headaches > > > > > for others later on. I use the DS4 as a reference point as it was the > > > > > first device (aside from Wii early on) where we properly report > > > > > acceleration and gyro axes with INPUT_PROP_ACCELEROMETER and we should > > > > > be consistent with it here else applications could be confused, so we > > > > > should use similar orientation of axes and resolutions. > > > > > > > > > > Thanks, > > > > > Roderick > > > > > > > > > > On Sun, Dec 29, 2019 at 5:27 PM Daniel J. Ogorchock > > > > > <djogorchock@xxxxxxxxx> wrote: > > > > > > > > > > > > This patch adds support for the controller's IMU. The accelerometer and > > > > > > gyro data are both provided to userspace using a second input device. > > > > > > The devices can be associated using their uniq value (set to the > > > > > > controller's MAC address). > > > > > > > > > > > > The majority of this patch's functinoality was provided by Carl Mueller. > > > > > > > > > > > > Signed-off-by: Daniel J. Ogorchock <djogorchock@xxxxxxxxx> > > > > > > --- > > > > > > drivers/hid/hid-nintendo.c | 267 +++++++++++++++++++++++++++++++++++-- > > > > > > 1 file changed, 259 insertions(+), 8 deletions(-) > > > > > > > > > > > > diff --git a/drivers/hid/hid-nintendo.c b/drivers/hid/hid-nintendo.c > > > > > > index 7b7a0cf3fe0b..edf2ef140cb3 100644 > > > > > > --- a/drivers/hid/hid-nintendo.c > > > > > > +++ b/drivers/hid/hid-nintendo.c > > > > > > @@ -101,12 +101,29 @@ static const u16 JC_CAL_DATA_START = 0x603d; > > > > > > static const u16 JC_CAL_DATA_END = 0x604e; > > > > > > #define JC_CAL_DATA_SIZE (JC_CAL_DATA_END - JC_CAL_DATA_START + 1) > > > > > > > > > > > > +/* SPI storage addresses of IMU factory calibration data */ > > > > > > +static const u16 JC_IMU_CAL_DATA_START = 0x6020; > > > > > > +static const u16 JC_IMU_CAL_DATA_END = 0x6037; > > > > > > +#define JC_IMU_CAL_DATA_SIZE \ > > > > > > + (JC_IMU_CAL_DATA_END - JC_IMU_CAL_DATA_START + 1) > > > > > > > > > > > > /* The raw analog joystick values will be mapped in terms of this magnitude */ > > > > > > static const u16 JC_MAX_STICK_MAG = 32767; > > > > > > static const u16 JC_STICK_FUZZ = 250; > > > > > > static const u16 JC_STICK_FLAT = 500; > > > > > > > > > > > > +/* The accel axes will be mapped in terms of this magnitude */ > > > > > > +static const u16 JC_MAX_ACCEL_MAG = 32767; > > > > > > +static const u16 JC_ACCEL_RES = 4096; > > > > > > > > > > What does the acceleration resolution equate to? For DS4 we use > > > > > multiples of 'g'. (We don't know the position on earth, so can't > > > > > report in m/s^2). > > > > > > > > > > > +static const u16 JC_ACCEL_FUZZ = 10; > > > > > > +static const u16 JC_ACCEL_FLAT /*= 0*/; > > > > > > + > > > > > > +/* The gyro axes will be mapped in terms of this magnitude */ > > > > > > +static const u16 JC_MAX_GYRO_MAG = 32767; > > > > > > +static const u16 JC_GYRO_RES = 13371 / 936; /* 14 (14.285) */ > > > > > > > > > > What does the gyro resolution equate to? For DS4 we report "degrees > > > > > per second". We should do the same for the joycons, but I don't know > > > > > how you guys figured out the exact resolution. As I mentioned if it is > > > > > not accurate, applications will make wrong calculations. > > > > > > > > > > > +static const u16 JC_GYRO_FUZZ = 10; > > > > > > +static const u16 JC_GYRO_FLAT /*= 0*/; > > > > > > + > > > > > > /* frequency/amplitude tables for rumble */ > > > > > > struct joycon_rumble_freq_data { > > > > > > u16 high; > > > > > > @@ -234,6 +251,11 @@ struct joycon_stick_cal { > > > > > > s32 center; > > > > > > }; > > > > > > > > > > > > +struct joycon_imu_cal { > > > > > > + s16 offset[3]; > > > > > > + s16 scale[3]; > > > > > > +}; > > > > > > + > > > > > > /* > > > > > > * All the controller's button values are stored in a u32. > > > > > > * They can be accessed with bitwise ANDs. > > > > > > @@ -281,6 +303,19 @@ struct joycon_subcmd_reply { > > > > > > u8 data[0]; /* will be at most 35 bytes */ > > > > > > } __packed; > > > > > > > > > > > > +struct joycon_imu_data { > > > > > > + s16 accel_x; > > > > > > + s16 accel_y; > > > > > > + s16 accel_z; > > > > > > + s16 gyro_x; > > > > > > + s16 gyro_y; > > > > > > + s16 gyro_z; > > > > > > +} __packed; > > > > > > + > > > > > > +struct joycon_imu_report { > > > > > > + struct joycon_imu_data data[3]; > > > > > > +} __packed; > > > > > > > > > > See comments later on about imu_data, but you can't directly cast your > > > > > data buffer to this data type due to endian issues. It may not really > > > > > make sense to keep the data structure as you need to do manual data > > > > > fetching. > > > > > > > > > > > + > > > > > > struct joycon_input_report { > > > > > > u8 id; > > > > > > u8 timer; > > > > > > @@ -290,11 +325,10 @@ struct joycon_input_report { > > > > > > u8 right_stick[3]; > > > > > > u8 vibrator_report; > > > > > > > > > > > > - /* > > > > > > - * If support for firmware updates, gyroscope data, and/or NFC/IR > > > > > > - * are added in the future, this can be swapped for a union. > > > > > > - */ > > > > > > - struct joycon_subcmd_reply reply; > > > > > > + union { > > > > > > + struct joycon_subcmd_reply subcmd_reply; > > > > > > + struct joycon_imu_report imu_report; > > > > > > > > > > maybe add a raw byte array to this union. Could help for parsing the imu data. > > > > > > + }; > > > > > > } __packed; > > > > > > > > > > > > #define JC_MAX_RESP_SIZE (sizeof(struct joycon_input_report) + 35) > > > > > > @@ -334,6 +368,9 @@ struct joycon_ctlr { > > > > > > struct joycon_stick_cal right_stick_cal_x; > > > > > > struct joycon_stick_cal right_stick_cal_y; > > > > > > > > > > > > + struct joycon_imu_cal accel_cal; > > > > > > + struct joycon_imu_cal gyro_cal; > > > > > > + > > > > > > /* power supply data */ > > > > > > struct power_supply *battery; > > > > > > struct power_supply_desc battery_desc; > > > > > > @@ -352,6 +389,10 @@ struct joycon_ctlr { > > > > > > u16 rumble_lh_freq; > > > > > > u16 rumble_rl_freq; > > > > > > u16 rumble_rh_freq; > > > > > > + > > > > > > + /* imu */ > > > > > > + struct input_dev *imu_input; > > > > > > + int timestamp; > > > > > > }; > > > > > > > > > > > > static int __joycon_hid_send(struct hid_device *hdev, u8 *data, size_t len) > > > > > > @@ -547,7 +588,7 @@ static int joycon_request_calibration(struct joycon_ctlr *ctlr) > > > > > > } > > > > > > > > > > > > report = (struct joycon_input_report *)ctlr->input_buf; > > > > > > - raw_cal = &report->reply.data[5]; > > > > > > + raw_cal = &report->subcmd_reply.data[5]; > > > > > > > > > > > > /* left stick calibration parsing */ > > > > > > cal_x = &ctlr->left_stick_cal_x; > > > > > > @@ -601,6 +642,85 @@ static int joycon_request_calibration(struct joycon_ctlr *ctlr) > > > > > > return 0; > > > > > > } > > > > > > > > > > > > +static const s16 DFLT_ACCEL_OFFSET /*= 0*/; > > > > > > +static const s16 DFLT_ACCEL_SCALE = 16384; > > > > > > +static const s16 DFLT_GYRO_OFFSET /*= 0*/; > > > > > > +static const s16 DFLT_GYRO_SCALE = 13371; > > > > > > +static int joycon_request_imu_calibration(struct joycon_ctlr *ctlr) > > > > > > +{ > > > > > > + struct joycon_subcmd_request *req; > > > > > > + u8 buffer[sizeof(*req) + 5] = { 0 }; > > > > > > + struct joycon_input_report *report; > > > > > > + u8 *data; > > > > > > + u8 *raw_cal; > > > > > > + int ret; > > > > > > + int i; > > > > > > + > > > > > > + /* request IMU calibration data */ > > > > > > + req = (struct joycon_subcmd_request *)buffer; > > > > > > + req->subcmd_id = JC_SUBCMD_SPI_FLASH_READ; > > > > > > + data = req->data; > > > > > > + data[0] = 0xFF & JC_IMU_CAL_DATA_START; > > > > > > + data[1] = 0xFF & (JC_IMU_CAL_DATA_START >> 8); > > > > > > + data[2] = 0xFF & (JC_IMU_CAL_DATA_START >> 16); > > > > > > + data[3] = 0xFF & (JC_IMU_CAL_DATA_START >> 24); > > > > > > > > > > Maybe use put_unaligned_le32? I think it allows you to avoid doing all > > > > > these calculations yourself: > > > > > put_unaligned_le32(JC_IMU_CAL_DATA_START, data); > > > > > > > > > > > + data[4] = JC_IMU_CAL_DATA_SIZE; > > > > > > + > > > > > > + hid_dbg(ctlr->hdev, "requesting IMU cal data\n"); > > > > > > + ret = joycon_send_subcmd(ctlr, req, 5, HZ); > > > > > > + > > > > > > + if (ret) { > > > > > > + hid_warn(ctlr->hdev, > > > > > > + "Failed to read IMU cal, using defaults; ret=%d\n", > > > > > > + ret); > > > > > > + > > > > > > + for (i = 0; i < 3; i++) { > > > > > > + ctlr->accel_cal.offset[i] = DFLT_ACCEL_OFFSET; > > > > > > + ctlr->accel_cal.scale[i] = DFLT_ACCEL_SCALE; > > > > > > + ctlr->gyro_cal.offset[i] = DFLT_GYRO_OFFSET; > > > > > > + ctlr->gyro_cal.scale[i] = DFLT_GYRO_SCALE; > > > > > > + } > > > > > > + return ret; > > > > > > + } > > > > > > + > > > > > > + report = (struct joycon_input_report *)ctlr->input_buf; > > > > > > + raw_cal = &report->subcmd_reply.data[5]; > > > > > > + > > > > > > + /* IMU calibration parsing */ > > > > > > + for (i = 0; i < 3; i++) { > > > > > > + int j = i * 2; > > > > > > + > > > > > > + ctlr->accel_cal.offset[i] = raw_cal[j + 0] | > > > > > > + ((s16)raw_cal[j + 1] << 8); > > > > > > + ctlr->accel_cal.scale[i] = raw_cal[j + 6] | > > > > > > + ((s16)raw_cal[j + 7] << 8); > > > > > > + ctlr->gyro_cal.offset[i] = raw_cal[j + 12] | > > > > > > + ((s16)raw_cal[j + 13] << 8); > > > > > > + ctlr->gyro_cal.scale[i] = raw_cal[j + 18] | > > > > > > + ((s16)raw_cal[j + 19] << 8); > > > > > > > > > > get_unaligned_le16 instead of doing your own bitshifts? > > > > > > + } > > > > > > + > > > > > > + hid_dbg(ctlr->hdev, "IMU calibration:\n" > > > > > > + "a_o[0]=%d a_o[1]=%d a_o[2]=%d\n" > > > > > > + "a_s[0]=%d a_s[1]=%d a_s[2]=%d\n" > > > > > > + "g_o[0]=%d g_o[1]=%d g_o[2]=%d\n" > > > > > > + "g_s[0]=%d g_s[1]=%d g_s[2]=%d\n", > > > > > > + ctlr->accel_cal.offset[0], > > > > > > + ctlr->accel_cal.offset[1], > > > > > > + ctlr->accel_cal.offset[2], > > > > > > + ctlr->accel_cal.scale[0], > > > > > > + ctlr->accel_cal.scale[1], > > > > > > + ctlr->accel_cal.scale[2], > > > > > > + ctlr->gyro_cal.offset[0], > > > > > > + ctlr->gyro_cal.offset[1], > > > > > > + ctlr->gyro_cal.offset[2], > > > > > > + ctlr->gyro_cal.scale[0], > > > > > > + ctlr->gyro_cal.scale[1], > > > > > > + ctlr->gyro_cal.scale[2]); > > > > > > + > > > > > > + return 0; > > > > > > +} > > > > > > + > > > > > > static int joycon_set_report_mode(struct joycon_ctlr *ctlr) > > > > > > { > > > > > > struct joycon_subcmd_request *req; > > > > > > @@ -627,6 +747,19 @@ static int joycon_enable_rumble(struct joycon_ctlr *ctlr, bool enable) > > > > > > return joycon_send_subcmd(ctlr, req, 1, HZ/4); > > > > > > } > > > > > > > > > > > > +static int joycon_enable_imu(struct joycon_ctlr *ctlr, bool enable) > > > > > > +{ > > > > > > + struct joycon_subcmd_request *req; > > > > > > + u8 buffer[sizeof(*req) + 1] = { 0 }; > > > > > > + > > > > > > + req = (struct joycon_subcmd_request *)buffer; > > > > > > + req->subcmd_id = JC_SUBCMD_ENABLE_IMU; > > > > > > + req->data[0] = enable ? 0x01 : 0x00; > > > > > > + > > > > > > + hid_dbg(ctlr->hdev, "%s IMU\n", enable ? "enabling" : "disabling"); > > > > > > + return joycon_send_subcmd(ctlr, req, 1, HZ); > > > > > > +} > > > > > > + > > > > > > static s32 joycon_map_stick_val(struct joycon_stick_cal *cal, s32 val) > > > > > > { > > > > > > s32 center = cal->center; > > > > > > @@ -771,6 +904,54 @@ static void joycon_parse_report(struct joycon_ctlr *ctlr, > > > > > > spin_unlock_irqrestore(&ctlr->lock, flags); > > > > > > wake_up(&ctlr->wait); > > > > > > } > > > > > > + > > > > > > + /* parse IMU data if present */ > > > > > > + if (rep->id == JC_INPUT_IMU_DATA) { > > > > > > + struct joycon_imu_data *imu_data = rep->imu_report.data; > > > > > > > > > > I don't think you can directly covert your input report data to > > > > > imu_data. Until now you have been lucky enough (based on a quick > > > > > glance of the the other patches) that your data are single bytes. > > > > > However, this data seems to be a bunch of s16's. In other words you > > > > > have to deal with endianess issues. You need to use get_unaligned_le16 > > > > > to retrieve data from your raw byte buffer. See other HID drivers for > > > > > reference. > > > > > > > > Ah, good point. I'd overlooked that entirely. > > > > > > > > > > > > > > Since you will have to use get_unaligned_le16, it probably won't make > > > > > much sense to really have a joycon_imu_data structure. Maybe extend > > > > > your input_buffer union with raw bytes and in this case just use raw > > > > > bytes. Each of your loop iterations below just grab the values from > > > > > the buffer and store them in a variable. > > > > > > > > > > > + struct input_dev *idev = ctlr->imu_input; > > > > > > + int i; > > > > > > + int value[6]; > > > > > > + > > > > > > + for (i = 0; i < 3; i++) { /* there are 3 reports */ > > > > > > + ctlr->timestamp += 5000; /* each is 5 ms apart */ > > > > > > + input_event(idev, EV_MSC, MSC_TIMESTAMP, > > > > > > + ctlr->timestamp); > > > > > > > > > > How sure are you that this is always 5ms? Is there a hardware > > > > > timestamp somewhere? If I look at our DS4 the timing isn't guaranteed > > > > > (Bluetooth is lossy) and not all packets even make it. > > > > > > > > > > > > > It appears that the closest thing to a hardware timestamp available is a > > > > quickly incrementing 1-byte timer sent with every report. It's only really > > > > useful for latency estimation. Each input report includes 3 IMU samples > > > > which are 5ms apart for the joy-cons. It's recently come to my attention > > > > that the samples may be spaced differently for the pro controller, so I'm > > > > going to need to dive into this more anyway. I'm not sure what a great > > > > way would be to handle lost reports. > > > > > > > > > > + > > > > > > + /* > > > > > > + * Rather than convert to floats, we adjust by > > > > > > + * calibration factors and then multiply by the default > > > > > > + * scaling values. This way, the consumer only needs to > > > > > > + * divide by the default scale values. > > > > > > + */ > > > > > > + value[0] = (imu_data[i].gyro_x - > > > > > > + ctlr->gyro_cal.offset[0]) * > > > > > > + DFLT_GYRO_SCALE / ctlr->gyro_cal.scale[0]; > > > > > > + value[1] = (imu_data[i].gyro_y - > > > > > > + ctlr->gyro_cal.offset[1]) * > > > > > > + DFLT_GYRO_SCALE / ctlr->gyro_cal.scale[1]; > > > > > > + value[2] = (imu_data[i].gyro_z - > > > > > > + ctlr->gyro_cal.offset[2]) * > > > > > > + DFLT_GYRO_SCALE / ctlr->gyro_cal.scale[2]; > > > > > > + > > > > > > + value[3] = (imu_data[i].accel_x - > > > > > > + ctlr->accel_cal.offset[0]) * > > > > > > + DFLT_ACCEL_SCALE / ctlr->accel_cal.scale[0]; > > > > > > + value[4] = (imu_data[i].accel_y - > > > > > > + ctlr->accel_cal.offset[1]) * > > > > > > + DFLT_ACCEL_SCALE / ctlr->accel_cal.scale[1]; > > > > > > + value[5] = (imu_data[i].accel_z - > > > > > > + ctlr->accel_cal.offset[2]) * > > > > > > + DFLT_ACCEL_SCALE / ctlr->accel_cal.scale[2]; > > > > > > > > > > Just in case I would double check the precision of your calculations. > > > > > For DS4 we had similar calculations, but we had a small loss of > > > > > precision, which ultimately caused major calculation errors. > > > > > (Applications often use accelerometer + gyro data to calculate an > > > > > absolute position. This involves integration.. and small errors > > > > > become big). We had to use the "mult_frac" macro to restore some of > > > > > the precision during the calculations. It might be something to double > > > > > check. > > > > > > > > > > > > > That's good to know. I'll look more closely at how it's implemented in > > > > hid-sony. > > > > > > > > > In addition what orientation are you using for the axes? I need to > > > > > double check the DS4 datasheets, but I think we were using a "right > > > > > handed" coordinate system. (So if you make a fist of your right hand > > > > > with thumb up, the gyro curls around it counter clockwise along the > > > > > direction of your fingers). > > > > > > > > > > > > > The orientation of the axes (and much more) are documented here: > > > > https://github.com/dekuNukem/Nintendo_Switch_Reverse_Engineering/blob/master/imu_sensor_notes.md > > > > Since the the right vs. left joy-cons have different axes orientations, I > > > > assume it's preferable to standardize it all in software to match the > > > > orientation of the DS4. > > > > > > > > > > > > > > > + > > > > > > + input_report_abs(idev, ABS_RX, value[0]); > > > > > > + input_report_abs(idev, ABS_RY, value[1]); > > > > > > + input_report_abs(idev, ABS_RZ, value[2]); > > > > > > + input_report_abs(idev, ABS_X, value[3]); > > > > > > + input_report_abs(idev, ABS_Y, value[4]); > > > > > > + input_report_abs(idev, ABS_Z, value[5]); > > > > > > + input_sync(idev); > > > > > > + } > > > > > > + } > > > > > > } > > > > > > > > > > > > static void joycon_rumble_worker(struct work_struct *work) > > > > > > @@ -950,6 +1131,7 @@ static int joycon_input_create(struct joycon_ctlr *ctlr) > > > > > > { > > > > > > struct hid_device *hdev; > > > > > > const char *name; > > > > > > + const char *imu_name; > > > > > > int ret; > > > > > > int i; > > > > > > > > > > > > @@ -958,12 +1140,15 @@ static int joycon_input_create(struct joycon_ctlr *ctlr) > > > > > > switch (hdev->product) { > > > > > > case USB_DEVICE_ID_NINTENDO_PROCON: > > > > > > name = "Nintendo Switch Pro Controller"; > > > > > > + imu_name = "Nintendo Switch Pro Controller IMU"; > > > > > > break; > > > > > > case USB_DEVICE_ID_NINTENDO_JOYCONL: > > > > > > name = "Nintendo Switch Left Joy-Con"; > > > > > > + imu_name = "Nintendo Switch Left Joy-Con IMU"; > > > > > > break; > > > > > > case USB_DEVICE_ID_NINTENDO_JOYCONR: > > > > > > name = "Nintendo Switch Right Joy-Con"; > > > > > > + imu_name = "Nintendo Switch Right Joy-Con IMU"; > > > > > > break; > > > > > > default: /* Should be impossible */ > > > > > > hid_err(hdev, "Invalid hid product\n"); > > > > > > @@ -1029,6 +1214,55 @@ static int joycon_input_create(struct joycon_ctlr *ctlr) > > > > > > if (ret) > > > > > > return ret; > > > > > > > > > > > > + /* configure the imu input device */ > > > > > > + ctlr->imu_input = devm_input_allocate_device(&hdev->dev); > > > > > > + if (!ctlr->imu_input) > > > > > > + return -ENOMEM; > > > > > > + > > > > > > + ctlr->imu_input->id.bustype = hdev->bus; > > > > > > + ctlr->imu_input->id.vendor = hdev->vendor; > > > > > > + ctlr->imu_input->id.product = hdev->product; > > > > > > + ctlr->imu_input->id.version = hdev->version; > > > > > > + ctlr->imu_input->uniq = ctlr->mac_addr_str; > > > > > > + ctlr->imu_input->name = imu_name; > > > > > > + input_set_drvdata(ctlr->imu_input, ctlr); > > > > > > + > > > > > > + /* configure imu axes */ > > > > > > + input_set_abs_params(ctlr->imu_input, ABS_X, > > > > > > + -JC_MAX_ACCEL_MAG, JC_MAX_ACCEL_MAG, > > > > > > + JC_ACCEL_FUZZ, JC_ACCEL_FLAT); > > > > > > + input_set_abs_params(ctlr->imu_input, ABS_Y, > > > > > > + -JC_MAX_ACCEL_MAG, JC_MAX_ACCEL_MAG, > > > > > > + JC_ACCEL_FUZZ, JC_ACCEL_FLAT); > > > > > > + input_set_abs_params(ctlr->imu_input, ABS_Z, > > > > > > + -JC_MAX_ACCEL_MAG, JC_MAX_ACCEL_MAG, > > > > > > + JC_ACCEL_FUZZ, JC_ACCEL_FLAT); > > > > > > + input_abs_set_res(ctlr->imu_input, ABS_X, JC_ACCEL_RES); > > > > > > + input_abs_set_res(ctlr->imu_input, ABS_Y, JC_ACCEL_RES); > > > > > > + input_abs_set_res(ctlr->imu_input, ABS_Z, JC_ACCEL_RES); > > > > > > + > > > > > > + input_set_abs_params(ctlr->imu_input, ABS_RX, > > > > > > + -JC_MAX_GYRO_MAG, JC_MAX_GYRO_MAG, > > > > > > + JC_GYRO_FUZZ, JC_GYRO_FLAT); > > > > > > + input_set_abs_params(ctlr->imu_input, ABS_RY, > > > > > > + -JC_MAX_GYRO_MAG, JC_MAX_GYRO_MAG, > > > > > > + JC_GYRO_FUZZ, JC_GYRO_FLAT); > > > > > > + input_set_abs_params(ctlr->imu_input, ABS_RZ, > > > > > > + -JC_MAX_GYRO_MAG, JC_MAX_GYRO_MAG, > > > > > > + JC_GYRO_FUZZ, JC_GYRO_FLAT); > > > > > > + > > > > > > + input_abs_set_res(ctlr->imu_input, ABS_RX, JC_GYRO_RES); > > > > > > + input_abs_set_res(ctlr->imu_input, ABS_RY, JC_GYRO_RES); > > > > > > + input_abs_set_res(ctlr->imu_input, ABS_RZ, JC_GYRO_RES); > > > > > > + > > > > > > + __set_bit(EV_MSC, ctlr->imu_input->evbit); > > > > > > + __set_bit(MSC_TIMESTAMP, ctlr->imu_input->mscbit); > > > > > > + __set_bit(INPUT_PROP_ACCELEROMETER, ctlr->imu_input->propbit); > > > > > > + > > > > > > + ret = input_register_device(ctlr->imu_input); > > > > > > + if (ret) > > > > > > + return ret; > > > > > > + > > > > > > return 0; > > > > > > } > > > > > > > > > > > > @@ -1288,7 +1522,7 @@ static int joycon_read_mac(struct joycon_ctlr *ctlr) > > > > > > report = (struct joycon_input_report *)ctlr->input_buf; > > > > > > > > > > > > for (i = 4, j = 0; j < 6; i++, j++) > > > > > > - ctlr->mac_addr[j] = report->reply.data[i]; > > > > > > + ctlr->mac_addr[j] = report->subcmd_reply.data[i]; > > > > > > > > > > > > ctlr->mac_addr_str = devm_kasprintf(&ctlr->hdev->dev, GFP_KERNEL, > > > > > > "%02X:%02X:%02X:%02X:%02X:%02X", > > > > > > @@ -1343,7 +1577,7 @@ static int joycon_ctlr_handle_event(struct joycon_ctlr *ctlr, u8 *data, > > > > > > data[0] != JC_INPUT_SUBCMD_REPLY) > > > > > > break; > > > > > > report = (struct joycon_input_report *)data; > > > > > > - if (report->reply.id == ctlr->subcmd_ack_match) > > > > > > + if (report->subcmd_reply.id == ctlr->subcmd_ack_match) > > > > > > match = true; > > > > > > break; > > > > > > default: > > > > > > @@ -1469,6 +1703,16 @@ static int nintendo_hid_probe(struct hid_device *hdev, > > > > > > hid_warn(hdev, "Analog stick positions may be inaccurate\n"); > > > > > > } > > > > > > > > > > > > + /* get IMU calibration data, and parse it */ > > > > > > + ret = joycon_request_imu_calibration(ctlr); > > > > > > + if (ret) { > > > > > > + /* > > > > > > + * We can function with default calibration, but it may be > > > > > > + * inaccurate. Provide a warning, and continue on. > > > > > > + */ > > > > > > + hid_warn(hdev, "Unable to read IMU calibration data\n"); > > > > > > + } > > > > > > + > > > > > > /* Set the reporting mode to 0x30, which is the full report mode */ > > > > > > ret = joycon_set_report_mode(ctlr); > > > > > > if (ret) { > > > > > > @@ -1483,6 +1727,13 @@ static int nintendo_hid_probe(struct hid_device *hdev, > > > > > > goto err_mutex; > > > > > > } > > > > > > > > > > > > + /* Enable the IMU */ > > > > > > + ret = joycon_enable_imu(ctlr, true); > > > > > > + if (ret) { > > > > > > + hid_err(hdev, "Failed to enable the IMU; ret=%d\n", ret); > > > > > > + goto err_mutex; > > > > > > + } > > > > > > + > > > > > > ret = joycon_read_mac(ctlr); > > > > > > if (ret) { > > > > > > hid_err(hdev, "Failed to retrieve controller MAC; ret=%d\n", > > > > > > -- > > > > > > 2.24.1 > > > > > > > > > > -- > Daniel Ogorchock