I think I'm finally satisfied with the subcommand sending reliability. I've left a controller plugged in for hours constantly blinking the player LEDs and sending rumble data without any dropped subcommands. Unless someone finds an issue or something to improve with this patchset, I think it's in a stable place. Version 8 changes: - Corrected the handshaking protocol with USB pro controllers. A handshake now occurs both prior and after the baudrate set. This doesn't appear to have a noticeable difference, but it more accurately follows documentation found online. - Fixed potential race condition which could lead to a slightly longer delay sending subcommands in rare circumstances. - Moved the rumble worker to its own workqueue, since it can block. This prevents it from having a negative impact on the default kernel workqueue. It also prevents dropped subcommands due to something else blocking the kernel workqueue. The benefit is most obvious when using multiple controllers at once, since the controller subcommand timings are very picky. - Added a patch to set the most significant bit of the hid hw version. Roderick had mentioned needing to probably do this awhile ago, but I had forgotten about it until now. This is the same thing hid-sony does. It allows SDL2 to have different mappings for the hid-nintendo driver vs the default hid mappings. Version 7 changes: - Changed name to hid-nintendo to fit modern naming conventions - Removed joycon_ctlr_destroy(), since it wasn't needed an could potentially invalidate a mutex while it could be in use on other threads - Implemented minor code improvements suggested by Silvan - The driver now waits to send subcommands until after receiving an input report. This significantly reduces dropped subcommands. - Reduced the number of error messages when disconnecting a controller. Version 6 changes: - Improved subcommand sending reliabilty - Decreased rumble period to 50ms - Added rumble queue to avoid missing ff_effects if sent too quickly - Code cleanup and minor refactoring - Added default analog stick calibration Version 5 changes: - Removed sysfs interface to control motor frequencies. - Improved rumble reliability by using subcommands to set it. - Changed mapping of the SL/SR triggers on the joy-cons to map to whichever triggers they lack (e.g. a left joycon's sl/sr map to TR and TR2). This allows userspace to distinguish between the normal and S triggers. - Minor refactors Version 4 changes: - Added support for the Home button LED for the pro controller and right joy-con - Changed name from hid-switchcon to hid-joycon - Added rumble support - Removed ctlr->type and use hdev->product instead - Use POWER_SUPPLY_CAPACITY_LEVEL enum instead of manually translating to capacity percentages - Misc. minor refactors based on v3 feedback Version 3 changes: - Added led_classdev support for the 4 player LEDs - Added power_supply support for the controller's battery - Made the controller number mutex static - Minor refactoring/style fixes based on Roderick's feedback from v2 Version 2 changes: - Switched to using a synchronous method for configuring the controller. - Removed any pairing/orientation logic in the driver. Every controller now corresponds to its own input device. - Store controller button data as a single u32. - Style corrections Daniel J. Ogorchock (9): HID: nintendo: add nintendo switch controller driver HID: nintendo: add player led support HID: nintendo: add power supply support HID: nintendo: add home led support HID: nintendo: add rumble support HID: nintendo: improve subcommand reliability HID: nintendo: send subcommands after receiving input report HID: nintendo: reduce device removal subcommand errors HID: nintendo: patch hw version for userspace HID mappings MAINTAINERS | 6 + drivers/hid/Kconfig | 24 + drivers/hid/Makefile | 1 + drivers/hid/hid-ids.h | 3 + drivers/hid/hid-nintendo.c | 1518 ++++++++++++++++++++++++++++++++++++ 5 files changed, 1552 insertions(+) create mode 100644 drivers/hid/hid-nintendo.c -- 2.23.0