On Thu, Aug 14, 2014 at 12:50 AM, Dmitry Torokhov <dmitry.torokhov@xxxxxxxxx> wrote: > On August 13, 2014 12:10:16 PM PDT, Aniroop Mathur <aniroop.mathur@xxxxxxxxx> wrote: >>On Thu, Aug 14, 2014 at 12:28 AM, Dmitry Torokhov >><dmitry.torokhov@xxxxxxxxx> wrote: >>> On Wed, Aug 13, 2014 at 11:41:20PM +0530, Aniroop Mathur wrote: >>>> Hello Mr. Torokhov :) >>>> >>>> On Wed, Aug 13, 2014 at 10:36 PM, Dmitry Torokhov >>>> <dmitry.torokhov@xxxxxxxxx> wrote: >>>> > Hi Aniroop, >>>> > >>>> > On Wed, Aug 13, 2014 at 10:16:34PM +0530, Aniroop Mathur wrote: >>>> >> Dear Mr. Torokhov and Linux-Input Community, >>>> >> Greetings of the day !! :) >>>> >> >>>> >> I have not seen some good use of write function in input >>subsystem. >>>> >> I am trying find the good uses of write function in Input >>subsystem, >>>> >> but could not find the solution over internet. >>>> >> Can you please help in answering my query below: >>>> >> >>>> >> As you know, in evdev.c file, fops is defined as below >>>> >> struct file_operations evdev_fops = { >>>> >> .read = evdev_read, >>>> >> .write = evdev_write, >>>> >> ... >>>> >> } >>>> >> >>>> >> So in what cases, evdev_write function is used ? >>>> >> One case I can think of is that, it can be used in input device >>simulator >>>> >> to write the recorded data back into buffer. >>>> > >>>> > You are right, majority of times you are reading from the buffer. >>Still, >>>> > sometimes you want to control hardware state, for example, toggle >>keyboard LED. >>>> > That can be achieved by writing appropriate event to the event >>device. >>>> > >>>> >>>> Okay. :) >>>> So it means application upon receiving some key value, >>>> it can write EV_LED type of event to keyboard input device node >>>> and if dev->event function is defined in driver, driver can request >>>> hardware to toggle led. >>>> Similarly, it can be done for cases like sound (EV_SND, force >>>> feedback(EV_FF), etc >>>> Right ? >>> >>> Yes. >>> >>>> >>>> > For simulators I think uinput is suited the best. >>>> > >>>> >>>> As i know, in case of uinput, there is only one device node >>>> /dev/uinput or /dev/input/uinput. >>>> and to distinguish the events, we can use event type and code. >>>> >>>> But, if we are simulating multiple devices together like >>>> accelerometer, gyro, mag, light, compass, etc >>>> then any two devices can have same event type and code. >>>> Like accel and gyro can both have EV_REL and REL_X/Y/Z. >>>> In such a case, we won't be able to distinguish between accel and >>gyro events. >>>> >>>> Instead if we use accel and gyro separate device nodes, >>>> there is no such problem because device nodes itself are different. >>:) >>>> So for such case, I think simulation through proper device node is >>better. >>> >>> Even though there is only one /dev/input/uinput every user (an entity >>> opening that device node) will end up creating it's very own and >>> separate input device, with separate bitmasks, events, etc, etc. >>> >> >>How to use bitmasks to distinguish between two events ? >>In below code, I can only see type and code as >>identification variables. >>Can we use bitmask too here ? >> >>fd = open("/dev/uinput", O_RDWR); >> > > You need to open 2 separate file descriptors. > 2 separate file descriptors like below ? int fd1 = open("/dev/uinput", O_RDWR); int fd2 = open("/dev/uinput", O_RDWR); But my reading data will still come in struct input_event as mentioned above. It has only time, type, code and value. So, how we can use bitmask here ? struct input_event { struct timeval time; __u16 type; __u16 code; __s32 value; }; -- To unsubscribe from this list: send the line "unsubscribe linux-input" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html