On Mon, Dec 30, 2013 at 12:20:20PM +0100, Antonio Ospite wrote: > On Sun, 29 Dec 2013 16:52:09 -0800 > Dmitry Torokhov <dmitry.torokhov@xxxxxxxxx> wrote: > > > Hi Antonio, > > > > On Mon, Dec 23, 2013 at 05:17:43PM +0100, Antonio Ospite wrote: > > > Model this part of the API after the Sony PlayStation 3 Controller which > > > exposes independent analog values for each one of the D-Pad buttons. > > > > > > The PS3 programming API psl1ght also maps the analog D-Pad buttons > > > individually. > > > > Hmm, even though the hardware is capable of producing independent analog > > values does are they really useful? Looking at my PS3 controller I do > > not think users will be pressing up/down and left/right dpad buttons at > > the same time. > > > > I must agree it's unlikely, while still possible. > > > I'd rather keep using ABS_HAT0X/Y unless there is really good reason for > > introducing new events. > > > > Having analog D-Pad values reported independently was proposed for these > reasons: > > - it matches _some_ existing hardware closely (that was the main > reason TBH, to simplify the drivers); > > - it happens to follow what it's being done for D-Pad digital buttons, > they are also reported independently. > > However if some other hardware reported D-Pad axis combined already > then I agree that using something like ABS_HAT0X/Y is safer, I see > decomposing HORIZ/VERT into the separate LEFT/RIGHT and UP/DOWN to be > less intuitive (not harder tho). > > Another doubt: David, in the other email you mentioned we could use > ABS_DPAD_HORIZ/VERT, any particular reason to introduce them in place > of ABS_HAT0X/Y? I think xpad driver mapping (while in no way perfect) uses HAT0 for that. Thanks. -- Dmitry -- To unsubscribe from this list: send the line "unsubscribe linux-input" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html