Re: [PATCH] Input: gamepad - use independent axes for analog D-Pad buttons

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Hi Antonio,

On Mon, Dec 23, 2013 at 05:17:43PM +0100, Antonio Ospite wrote:
> Model this part of the API after the Sony PlayStation 3 Controller which
> exposes independent analog values for each one of the D-Pad buttons.
> 
> The PS3 programming API psl1ght also maps the analog D-Pad buttons
> individually.

Hmm, even though the hardware is capable of producing independent analog
values does are they really useful? Looking at my PS3 controller I do
not think users will be pressing up/down and left/right dpad buttons at
the same time.

I'd rather keep using ABS_HAT0X/Y unless there is really good reason for
introducing new events.

Thanks.

-- 
Dmitry
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