On Sat, Dec 14, 2013 at 12:22 AM, Benjamin Franzke <benjaminfranzke@xxxxxxxxxxxxxx> wrote: > > I didnt test with games on steam. > I've tested with supertuxkart 0.8.1 and jstest. > > Could you give me a hint, why you think that it breaks(?) input detection? > > I think SDL2 used evdev, so how should a changed joydev break the > correction? (or do you mean in joydev fallback mode?) > Searching through the SDL code I guess you refer to this: > http://hg.libsdl.org/SDL/file/a5f8137ccf01/src/joystick/SDL_gamecontroller.c#l133 > This really looks like a workaround for this brokeness of the joydev > correction for triggers, > thats why this should be fixed in kernel. > > It cant really be inteded to map triggers to -32767-32767, and > consider this API to not brake application that have workarounds for > this. > Or is it? > > I believe the more appropriate work around would be to have the appropriate mappings setting that are dependent on the device type. This is to help improve overall interoperability. I know that most xbox 360 devices can directly define the device type with the descriptors. That said, Two of the mappings that can work are MAP_FLIGHT_STICK and MAP_RACING_WHEEL. In the case of the MAP_RACING_WHEEL the following look reasonable enough... ABS_WHEEL ( X axis on Left stick ) ABS_GAS ( Left trigger ) ABS_BRAKE ( Right Trigger ) in the case of MAP_FLIGHT_STICK, the following is needed... PITCH/ROLL - Axis of Left stick POV Hat - Right stick Rudder - Left Trigger Throttle - Right Trigger. -- To unsubscribe from this list: send the line "unsubscribe linux-input" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html