I didnt test with games on steam. I've tested with supertuxkart 0.8.1 and jstest. Could you give me a hint, why you think that it breaks(?) input detection? I think SDL2 used evdev, so how should a changed joydev break the correction? (or do you mean in joydev fallback mode?) Searching through the SDL code I guess you refer to this: http://hg.libsdl.org/SDL/file/a5f8137ccf01/src/joystick/SDL_gamecontroller.c#l133 This really looks like a workaround for this brokeness of the joydev correction for triggers, thats why this should be fixed in kernel. It cant really be inteded to map triggers to -32767-32767, and consider this API to not brake application that have workarounds for this. Or is it? 2013/12/14 Ken Phillis Jr <kphillisjr@xxxxxxxxx>: > On Wed, Dec 11, 2013 at 2:15 AM, Benjamin Franzke > <benjaminfranzke@xxxxxxxxxxxxxx> wrote: >> Gamepads like XInput devices have triggers with a range from >> e.g. 0 to 255. >> When the conventional joydev AXES correction/mapping method is used, >> the default state 0 (i.e. when the user does not press a button or trigger) >> is mapped to -32767 (and 255 to 32767). >> You'll get 0 only when pressing the trigger half-way down. >> This has several drawbacks: >> - A trigger is not usable at all when configured to have 2 directions >> when there is physically only one. >> - Applications that let the user configure joystick input assignments >> may register the mapped non-zero default state as a press, >> preventing the user from configuring any sensible value. >> >> Traditonal calibration e.g. with jscal does not help to get a usable >> experience either, it'll map the default state to -32767 as well. >> Only manually editing the calibration data does work currently. >> >> This patch tries to fix this issue by calculating a positive-only range for >> the throttle break and gas ABS bits. >> Maybe other ABS types need to be added to this scheme as well(?) >> >> Note: >> Although joydev is considered obsolete and people are encouraged to just >> use evdev, joydev should still be fixed, because >> 1. many applications still use it. >> 2. userspace already copies the joydev correction code to evdev (e.g. libSDL). >> >> This bug should be fixed here in joydev first, and when we have a good >> sensible state, this should be propagated to the application/libraries >> that copied the joydev correction code. >> >> Gamepad drivers will need to advertise triggers as THROTTLE,GAS,BREAK instead >> of e.g. ABS_{RZ,Z} where phyisically appropriate, to make use of this. >> >> I've considered changing the current joydev correction calculation for all ABS >> types, to have only a scaling functionality by default, no translation >> (all positive values remain positive, negatives negative and zero remains zero), >> so that drivers would need to expose zero-centered ABS values. >> It turned out to many drivers would need to be adjusted, which i cant >> test. >> >> Signed-off-by: Benjamin Franzke <benjaminfranzke@xxxxxxxxxxxxxx> > > > I have serious concerns that this Patch and the Next patch will the > input detection of the triggers on various games powered by SDL2. Have > you tested this against games listed on steam that have full > controller support? -- To unsubscribe from this list: send the line "unsubscribe linux-input" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html