Re: [PATCH v3 1/3] Input: omap-keypad: Enable wakeup capability for keypad.

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On Mon, Jul 29, 2013 at 01:40:28PM -0700, Dmitry Torokhov wrote:
> On Monday, July 29, 2013 11:36:05 PM Felipe Balbi wrote:
> > Hi,
> > 
> > On Mon, Jul 29, 2013 at 12:59:23PM -0700, Dmitry Torokhov wrote:
> > > > > > > @@ -439,12 +444,50 @@ static const struct of_device_id
> > > > > > > omap_keypad_dt_match[] = {>
> > > > > > > 
> > > > > > >  MODULE_DEVICE_TABLE(of, omap_keypad_dt_match);
> > > > > > >  #endif
> > > > > > > 
> > > > > > > +#ifdef CONFIG_PM_SLEEP
> > > > > > > +static int omap4_keypad_suspend(struct device *dev)
> > > > > > > +{
> > > > > > > +	struct platform_device *pdev = to_platform_device(dev);
> > > > > > 
> > > > > > you don't need to access the platform_device...
> > > > > > 
> > > > > > > +	struct omap4_keypad *keypad_data = platform_get_drvdata(pdev);
> > > > > > 
> > > > > > ... since this can become:
> > > > > > 	struct omap4_keypad *keypad_data = dev_get_drvdata(dev);
> > > > > 
> > > > > No, please use correct accessors for the objects. Platform drivers
> > > > > deal
> > > > > with platform devices and I prefer using platform_get_drvdata() on
> > > > > them.
> > > > 
> > > > The argument to this function is a struct device, you prefer to do some
> > > > pointer math to find the containing pdev, then deref that back to dev,
> > > > then to struct device_private and further to driver_data ?
> > > > 
> > > > Sounds like a waste of time IMHO. You already have the device pointer
> > > > anyway, why would you go through the trouble of calculating the
> > > > offsets for the containing struct platform_device ?
> > > 
> > > This assumes knowledge of dev_get_drvdata() implementation and assumption
> > > that it will stay the same. Unless I hear from device core guys that
> > > <bus>_{get|set}_drvdata() methods are obsolete and will be eventually
> > > removed I will require proper accessors being used.
> > 
> > they're not obsolete and will never be removed. They're nothing but
> > helpers though. Instead of calling:
> > 
> > 	dev_set_drvdata(&pdev->dev);
> > 
> > you call:
> > 
> > 	platform_set_drvdata(pdev);
> > 
> > same is valid for every single bus, but in the end they all just wrap a
> > call dev_{set,get}_drvdata() internally. If you already have a struct
> > device pointer as argument, why waste cycles doing pointer math just to
> > go back to the same struct device pointer on the next call ?
> 
> Because I do not want to rely on the fact that what my driver set up
> with platform_set_drvdata(pdev, XXX) is the same as what dev_get_drvdata()
> will return *in the current implementation*. Software layers and all
> that...

fair enough, your call. It's a waste of CPU anyway.

-- 
balbi

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