--- drivers/hid/hid-ps3remote.c | 153 +++++++++++++++++++++++++++---------------- 1 file changed, 96 insertions(+), 57 deletions(-) Hey David D., I was able to improve the situation with the patch below, basically that's what I am doing: - In the descriptor have two collections, one for "joypad buttons" which allow multiple keypresses, and one for the remote buttons which do not allow multiple keypresses. - Have two key maps, one for each collection. In order to make this work I have to put joypad buttons only in one of the key maps, I don't know if that is compatible with the Harmony adapter. BTW to deal with HID descriptors I am using this gHID tool which provides a "smart language" that ease things a little bit: http://code.google.com/p/ghid/ The code spacing and naming of variables can be improved in the patch below but I wanted to get it out ASAP to avoid duplicate work. Regards, Antonio diff --git a/drivers/hid/hid-ps3remote.c b/drivers/hid/hid-ps3remote.c index 11a6c1f..fa2e50d 100644 --- a/drivers/hid/hid-ps3remote.c +++ b/drivers/hid/hid-ps3remote.c @@ -49,6 +49,26 @@ * The keymap is generally ordered by the physical location of the buttons, * as this makes it easier to verify a correct mapping during testing. */ +static const unsigned int ps3remote_keymap_1[] = { + [0x01] = KEY_SELECT, + [0x02] = BTN_THUMBL, /* L3 */ + [0x03] = BTN_THUMBR, /* R3 */ + [0x04] = BTN_START, + [0x05] = KEY_UP, + [0x06] = KEY_RIGHT, + [0x07] = KEY_DOWN, + [0x08] = KEY_LEFT, + [0x09] = BTN_TL2, /* L2 */ + [0x0a] = BTN_TR2, /* R2 */ + [0x0b] = BTN_TL, /* L1 */ + [0x0c] = BTN_TR, /* R1 */ + [0x0d] = KEY_OPTION, /* options/triangle */ + [0x0e] = KEY_BACK, /* back/circle */ + [0x0f] = BTN_0, /* cross */ + [0x10] = KEY_SCREEN, /* view/square */ + [0x11] = KEY_HOMEPAGE, /* PS button */ + [0x14] = KEY_ENTER, +}; static const unsigned int ps3remote_keymap[] = { [0x16] = KEY_EJECTCD, [0x64] = KEY_AUDIO, @@ -74,24 +94,24 @@ static const unsigned int ps3remote_keymap[] = { [0x1a] = KEY_MENU, /* top menu */ [0x40] = KEY_CONTEXT_MENU, /* pop up/menu */ [0x0e] = KEY_ESC, /* return */ - [0x5c] = KEY_OPTION, /* options/triangle */ - [0x5d] = KEY_BACK, /* back/circle */ - [0x5f] = KEY_SCREEN, /* view/square */ - [0x5e] = BTN_0, /* cross */ - [0x54] = KEY_UP, - [0x56] = KEY_DOWN, - [0x57] = KEY_LEFT, - [0x55] = KEY_RIGHT, - [0x0b] = KEY_ENTER, - [0x5a] = BTN_TL, /* L1 */ - [0x58] = BTN_TL2, /* L2 */ - [0x51] = BTN_THUMBL, /* L3 */ - [0x5b] = BTN_TR, /* R1 */ - [0x59] = BTN_TR2, /* R2 */ - [0x52] = BTN_THUMBR, /* R3 */ - [0x43] = KEY_HOMEPAGE, /* PS button */ - [0x50] = KEY_SELECT, - [0x53] = BTN_START, + //[0x5c] = KEY_OPTION, /* options/triangle */ + //[0x5d] = KEY_BACK, /* back/circle */ + //[0x5f] = KEY_SCREEN, /* view/square */ + //[0x5e] = BTN_0, /* cross */ + //[0x54] = KEY_UP, + //[0x56] = KEY_DOWN, + //[0x57] = KEY_LEFT, + //[0x55] = KEY_RIGHT, + //[0x0b] = KEY_ENTER, + //[0x5a] = BTN_TL, /* L1 */ + //[0x58] = BTN_TL2, /* L2 */ + //[0x51] = BTN_THUMBL, /* L3 */ + //[0x5b] = BTN_TR, /* R1 */ + //[0x59] = BTN_TR2, /* R2 */ + //[0x52] = BTN_THUMBR, /* R3 */ + //[0x43] = KEY_HOMEPAGE, /* PS button */ + //[0x50] = KEY_SELECT, + //[0x53] = BTN_START, [0x33] = KEY_REWIND, /* scan back */ [0x32] = KEY_PLAY, [0x34] = KEY_FORWARD, /* scan forward */ @@ -104,42 +124,54 @@ static const unsigned int ps3remote_keymap[] = { }; static __u8 ps3remote_rdesc[] = { - 0x05, 0x01, /* USAGE PAGE (Generic Desktop) */ - 0x09, 0x05, /* USAGE (Game Pad) */ - 0xa1, 0x01, /* COLLECTION (Application) */ - - /* First four bytes contain a bitmask for some of the buttons, and - * possibly a controller number. We don't need this information, - * as the keys will be reported in the next field as well. - */ - 0x75, 0x20, /* REPORT SIZE (32) */ - 0x95, 0x01, /* REPORT COUNT (1) */ - 0x81, 0x01, /* INPUT (Constant) */ - - /* All key presses are reported in this field */ - 0x05, 0x09, /* USAGE PAGE (Button) */ - 0x19, 0x00, /* USAGE MINIMUM (0) */ - 0x29, 0xfe, /* USAGE MAXIMUM (254) */ - 0x15, 0x00, /* LOGICAL MINIMUM (0) */ - 0x25, 0xfe, /* LOGICAL MAXIMUM (254) */ - 0x75, 0x08, /* REPORT SIZE (8) */ - 0x95, 0x06, /* REPORT COUNT (6) */ - 0x81, 0x00, /* INPUT (Array, Absolute) */ - - /* Ignore press indication */ - 0x75, 0x08, /* REPORT SIZE (8) */ - 0x95, 0x01, /* REPORT COUNT (1) */ - 0x81, 0x01, /* INPUT (Constant) */ - - /* Report the battery level */ - 0x05, 0x06, /* USAGE PAGE (Generic Device) */ - 0x09, 0x20, /* USAGE (Battery Strength) */ - 0x15, 0x00, /* LOGICAL MINIMUM (0) */ - 0x25, 0x05, /* LOGICAL MAXIMUM (5) */ - 0x75, 0x08, /* REPORT SIZE (8) */ - 0x95, 0x01, /* REPORT COUNT (1) */ - 0x81, 0x02, /* INPUT (Variable, Absolute) */ - 0xc0, /* END_COLLECTION */ + 0x05, 0x01, // GUsagePage Generic Desktop + 0x09, 0x05, // LUsage 0x05 [Game Pad] + 0xA1, 0x01, // MCollection Application (mouse, keyboard) + 0xA1, 0x02, // MCollection Logical (interrelated data) + 0x75, 0x08, // GReportSize 0x08 [8] + 0x95, 0x01, // GReportCount 0x01 [1] + 0x81, 0x00, // MInput 0x03 + // Const[0] Var[1] Abs[2] + + 0x05, 0x09, // GUsagePage Button + 0x19, 0x01, // LUsageMinimum 0x01 [Button 1 (primary/trigger)] + 0x29, 0x18, // LUsageMaximum 0x18 [Button 18] + 0x14, // GLogicalMinimum [0] + 0x25, 0x01, // GLogicalMaximum 0x01 [1] + 0x75, 0x01, // GReportSize 0x01 [1] + 0x95, 0x18, // GReportCount 0x18 [24] + 0x81, 0x02, // MInput 0x02 + 0xC0, // MEndCollection [Game Pad] + // Data[0] Var[1] Abs[2] + + 0xA1, 0x02, // MCollection Logical (interrelated data) + 0x05, 0x09, // GUsagePage Button + 0x18, // LUsageMinimum [No button pressed] + 0x29, 0xFE, // LUsageMaximum 0xFE [Button FE] + 0x14, // GLogicalMinimum [0] + 0x26, 0xFE, 0x00, // GLogicalMaximum 0x00FE [254] + 0x75, 0x08, // GReportSize 0x08 [8] + 0x95, 0x06, // GReportCount 0x06 [6] + 0x80, // MInput + // + + 0x75, 0x08, // GReportSize 0x08 [8] + 0x95, 0x01, // GReportCount 0x01 [1] + 0x81, 0x01, // MInput 0x01 + // Const[0] Arr[1] Abs[2] + + 0x05, 0x06, // GUsagePage Generic Device Controls + 0x09, 0x20, // LUsage 0x20 [Battery Strength] + 0x14, // GLogicalMinimum [0] + 0x25, 0x05, // GLogicalMaximum 0x05 [5] + 0x75, 0x08, // GReportSize 0x08 [8] + 0x95, 0x01, // GReportCount 0x01 [1] + 0x81, 0x02, // MInput 0x02 + // Data[0] Var[1] Abs[2] + + 0xC0, // MEndCollection [Game Pad] + + 0xC0 // MEndCollection [Game Pad] }; static __u8 *ps3remote_fixup(struct hid_device *hdev, __u8 *rdesc, @@ -159,9 +191,16 @@ static int ps3remote_mapping(struct hid_device *hdev, struct hid_input *hi, key >= ARRAY_SIZE(ps3remote_keymap)) return -1; - key = ps3remote_keymap[key]; - if (!key) - return -1; + if (usage->collection_index == 1) { + key = ps3remote_keymap_1[key]; + if (!key) + return -1; + } + if (usage->collection_index == 2) { + key = ps3remote_keymap[key]; + if (!key) + return -1; + } hid_map_usage_clear(hi, usage, bit, max, EV_KEY, key); return 1; -- 1.7.10.4 -- Antonio Ospite http://ao2.it A: Because it messes up the order in which people normally read text. 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