On Tue, Jan 17, 2012 at 07:25:42PM +0100, Chase Douglas wrote: > On 01/17/2012 07:06 PM, Dmitry Torokhov wrote: > > On Thu, Jan 12, 2012 at 11:19:40AM +0100, Chase Douglas wrote: > >> On 01/12/2012 01:22 AM, Henrik Rydberg wrote: > >>>> Here's what I believe the meanings should be: > >>>> > >>>> Touchpad: pointer, !direct > >>>> Touchscreen: !pointer, direct > >>>> Drawing tablet: pointer, direct > >>>> Magic mouse-like devices: !pointer, !direct > >>> > >>> Yes, this is what everyone is saying, except !pointer && !direct means > >>> "default" or "figure it out some other way". > >>> > >>>> However, there is a further problem in that we can't easily support > >>>> multiple tools with different behavior on the same evdev device. What > >>>> would you say a bamboo touch+pen is, which I believe is used as an > >>>> indirect device for touch but a direct device for tools. Thus, in the > >>>> thread I linked from back in September, Henrik and I agreed that direct > >>>> should only apply when the tool is touch, and pointer should apply for > >>>> all other tools. This would result in the following: > >>> > >>> To try to move back to a sane track, try this, where the word "apply" > >>> in the previous paragraph has been changed to "care" instead: > >> > >> I am still having trouble understanding what you are saying. If I > >> literally try to insert "care" into the paragraph, I am confused because > >> it's not quite correct grammar. I'm really trying to understand though. > >> Also, maybe a better term than "don't care" is "not applicable"? > >> > >> It would help me most if you could explicitly provide your own > >> definition of the properties. > >> > >>>> Touchpad: !pointer, !direct > >>> > >>> pointer && !direct, since pointer is "dont care". > >> > >> Here you say !direct if "don't care". > >> > >>>> Touchscreen: !pointer, direct > >>> > >>> Yes, !pointer && direct. > >>> > >>>> Drawing tablet (no touch): pointer, !direct > >>> > >>> pointer && direct, but the tool is not touch, so direct is "dont care". > >> > >> Here you say direct if "don't care". > >> > >> Why the difference? > >> > >>>> Pen+touch tablet: pointer, direct > >>> > >>> Yes, pointer && direct > >>> > >>>> Magic mouse-like devices: !pointer, !direct > >>> > >>> Both pointer and direct are "dont care", and the device needs to be > >>> detected some other way. If there ever will be a special driver for > >>> magic-mouse-like devices, using both relative pointer and touch data, > >>> it will make sense to add a special property for such devices. > >> > >> Right now we are missing a property for a magic-mouse like device. It's > >> valid to have neither direct nor pointer set from kernels 2.6.38 through > >> 3.2 (at least). > >> > >>> Hopefully the above is showing clearly that what was "documented" in > >>> the threads enclosing the protocol patches still holds, and that there > >>> is no use to dwell on it further. > >>> > >>>> The properties weren't documented when they were merged, and they > >>>> obviously aren't clear. However, if either table above is correct, then > >>>> we can't assume that !pointer && !direct means "unknown". > >>> > >>> If all devices fell in the pointer or direct or both categories, we > >>> could. If not all devices do, the problem is rather that some property > >>> bits are missing (or excluded) from the description. > >> > >> Given my last statement above, we have a problem because previously > >> released kernels are reporting the magic mouse correctly, and yet we > >> still can't distinguish it from another device that merely does not have > >> the property bits set. This is the crux of the issue as I see it. We > >> cannot differentiate between "unknown" and a specific type of device > >> given the interfaces from 2.6.38 through 3.2. > >> > >>>> There is a way to fix this in a backwards compatible way: add a new > >>>> property bit called something like "PROPERTIES_AVAILABLE". If any bits > >>>> are set, then it implies that the properties are available (which covers > >>>> older kernels). If no bits are set, then the properties are unknown. > >>>> What do you think? > >>> > >>> It is rather the special properties of the magic mouse that are > >>> missing. All types of devices do not _have_ to use properties; most > >>> types can be figured out by other means. > >>> > >>> Saying "prop == 0" is equivalent to "figure out some other way" makes > >>> sense, but it is also sensible to say "(prop & some_subclass_of_bits) > >>> == 0", since some properties are bound to describe totally different > >>> things. This is what we did with "!direct && !pointer". > >> > >> This may work, but we need to document the classes. The next time any > >> properties are added the documentation must be included :). > >> > >>>>> The same is applicable to other properties as well. If device is telling > >>>>> you that it is a "buttonpad" you can trust it, but if it does not you > >>>>> need to decide for yourself how to treat it. > >>> > >>> Yes, and this will always be true. Old devices or systems that become > >>> used in new ways cannot always adapt to a "if property not present > >>> then dont use that way" policy. > >>> > >>>> No, in kernels previous to 2.6.38 it's clearly unknown. My problem is > >>>> that I believe there was no way to determine unknown properties. If > >>>> unknown properties is equivalent to magic-mouse like devices, then we're > >>>> going to treat a lot of devices wrong. Or, we have to use heuristics to > >>>> determine what a device is, like no properties and MT and REL_{X,Y} == > >>>> magic-mouse like. Properties was supposed to resolve this once and for > >>>> all, so we didn't need heuristics. > >>> > >>> Properties were added to be able to distinguish usecases that could > >>> not be distinguished at all before. It was never meant to replace > >>> everything else. > >> > >> Why shouldn't we use it for that? The code in evdev for determining the > >> type of device is just a big hack. We'll obviously need it for a while > >> since we don't have all drivers with all necessary properties set, but > >> it seems a waste to have the interface and not fully use it. > >> > >>>>>> Henrik, can you comment on the documentation patches? You wrote the > >>>>>> patch, so you hopefully know what's going on :). > >>> > >>> I wasn't copied in on the conversation, but they seem fairly well > >>> commented on already. > >> > >> It's still not clear to me what the definitions are. It seems it won't > >> be clear until either you or Dmitry give your own definitions in an > >> explicit manner (something that could be copied into the formal > >> documentation). Please help me out :). > >> > > > > OK, so how about this: > > > > INPUT_PROP_DIRECT: > > > > This property idicates that device coordinates can be directly mapped to > > screen coordinates (not taking into account trivial transformations, > > such as scaling, flipping and rotating). Non-direct input devices > > require non-trivial transformation, such as absolute to relative > > transformation for touchpads. Typical direct input devices: > > touchscreens, drawing tablets; non-direct devices: touchpads, mice. > > > > INPUT_PROP_POINTER: > > > > This property indicates that the device is not transposed on the screen > > and thus requires use of an on-screen pointer to trace user's movements. > > Typical pointer devices: touchpads, tablets, mice; non-pointer device: > > touchscreen. > > > > How does this sound? > > These definitions sound fine to me. We also need definitions of what it > means when a bit is set versus when it is not set. Does an unset bit > mean "unknown"? As stated before, I don't like that definition because: > > * It means we can never get away from device type heuristics in user-space. > * There's no negative version of the properties. For example, there's no > way to say "this device is indirect" because it looks the same as "unknown". > However treating unset as negative will not allow us introducing new properties without doing mass-updates of all in-kernel (and out of tree) drivers. > Imagine a tablet driver only has INPUT_PROP_DIRECT set. According to the > "unknown" definition, it's ok to leave INPUT_PROP_POINTER as unset. But > then userspace will end up treating it like a touchscreen instead of a > tablet. That would be a not too smart on part of tablet driver, as these 2 properties were designed to work in tandem. > > If you are unwilling to backport property bits to stable kernels, then I > don't think we have any other choice than to leave the definition as > "unset bits are unknown", but it clearly puts userspace in a bind. > Because the evdev event codes are clear (BTN_TOUCH means touchscreen, > BTN_TOOL_FINGER means touchpad) and these property bits are not, I doubt > userspace will ever rely on the direct and pointer property bits. > Right, since we can not commit that we'll never add more properties and you have to support both newer and older kernels there will always be a certain level of heuristic involved. Thanks. -- Dmitry -- To unsubscribe from this list: send the line "unsubscribe linux-input" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html