Re: [PATCH] dracut: setup English locales for Dracut build script

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2010/6/18 Amadeusz Żołnowski <aidecoe@xxxxxxxxxxxx>:
> Dracut rely upon programs' output like ldd's "not a dynamic executable".
> Assume user sets up Polish locales and then ldd prints
> "nie jest dynamicznym programem wykonywalnym".  The patch prevents this.
> ---
>  dracut |   15 +++++++++++++++
>  1 files changed, 15 insertions(+), 0 deletions(-)
>
> diff --git a/dracut b/dracut
> index 3be4989..1437625 100755
> --- a/dracut
> +++ b/dracut
> @@ -71,6 +71,17 @@ Creates initial ramdisk images for preloading modules
>  "
>  }

Hmmm... The usual way to do this is to run the program in the C locale
by setting
LC_ALL=C

> +# Change locales and language leaving existing suffix (.utf8 or similar).
> +# $1 = language (e.g. en_US)
> +change_locales() {
> +    local lang=(${LANG/./ })
> +    lang[0]=$1
> +    lang=${lang[@]}
> +    LANG=${lang/ /.}
> +    LC_ALL=${LANG}
> +    export LANG LC_ALL
> +}
> +
>  while (($# > 0)); do
>     case $1 in
>        -f|--force) force=yes;;
> @@ -107,6 +118,10 @@ done
>
>  PATH=/sbin:/bin:/usr/sbin:/usr/bin
>  export PATH
> +# We rely upon programs' output like ldd's "not found", so we have to
> +# set up English locales.
> +change_locales en_US
> +
>
>  [[ $debug ]] && {
>     export PS4='${BASH_SOURCE}@${LINENO}(${FUNCNAME[0]}): ';
> --
> 1.7.1
>
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