On Mon, Dec 27, 2021 at 12:34:28PM +0100, Lars-Peter Clausen wrote: > On 12/27/21 12:02 PM, Greg Kroah-Hartman wrote: > > On Mon, Dec 27, 2021 at 10:45:07AM +0100, Uwe Kleine-König wrote: > > > For now this just wraps accessing struct counter_device::priv. However > > > this is about to change and converting drivers to this helper > > > individually makes fixing device lifetime issues result in easier to > > > review patches. > > > > > > Signed-off-by: Uwe Kleine-König <u.kleine-koenig@xxxxxxxxxxxxxx> > > > --- > > > drivers/counter/counter-core.c | 12 ++++++++++++ > > > include/linux/counter.h | 2 ++ > > > 2 files changed, 14 insertions(+) > > > > > > diff --git a/drivers/counter/counter-core.c b/drivers/counter/counter-core.c > > > index f053a43c6c04..00c41f28c101 100644 > > > --- a/drivers/counter/counter-core.c > > > +++ b/drivers/counter/counter-core.c > > > @@ -45,6 +45,18 @@ static struct bus_type counter_bus_type = { > > > static dev_t counter_devt; > > > +/** > > > + * counter_priv - access counter device private data > > > + * @counter: counter device > > > + * > > > + * Get the counter device private data > > > + */ > > > +void *counter_priv(const struct counter_device *const counter) > > > +{ > > > + return counter->priv; > > > +} > > > +EXPORT_SYMBOL_GPL(counter_priv); > > Shouldn't this be usin gdev_get_drvdata() and using the private data > > pointer that is already on the struct device structure itself? The void > > *priv; should be dropped from struct counter_device entirely. > > > > Oh ick, I just now looked at 'struct counter_device', there are other > > reference counting issues in there (hint, struct cdev has a reference > > count...) But that's independent of this patch series... > This is not a problem. The struct cdev holds a reference to the struct dev. > This allows them to use the same allocation. As long as there is a reference > to the cdev there will be a reference to the dev and the memory will be kept > alive. Ick, a cdev shouldn't be doing stuff like that, but I see how people like to use it that way :( Ok, it's fine for now, but yet-another-reaason why the cdev api is a mess in places... thanks, greg k-h