From: Crt Mori > Sent: 20 December 2017 16:17 > > On 20 December 2017 at 17:00, Peter Zijlstra <peterz@xxxxxxxxxxxxx> wrote: > > On Wed, Dec 20, 2017 at 02:39:26PM +0000, David Laight wrote: > > > >> With minor changes it ought to be possible to remove most of the > >> 64bit arithmetic and shifts. > >> > >> If you care about performance then using 32 bit maths will be much faster. > > > > Some, u64 add/sub/shift isn't exactly expensive, but yes, I also > > indicated that improvement is possible. At the very least y can be made > > a u32 I suppose. > > OK, is there any more easy optimizations you see? I think this version works. It doesn't have the optimisation for small values. unsigned int sqrt64(unsigned long long x) { unsigned int x_hi = x >> 32; unsigned int b = 0; unsigned int y = 0; unsigned int i; for (i = 0; i < 32; i++) { b <<= 2; b |= x_hi >> 30; x_hi <<= 2; if (i == 15) x_hi = x; y <<= 1; if (b > y) b -= ++y; } return y; } Put it through cc -O3 -m32 -c -o sqrt64.o sqrt64.c and then objdump sqrt64.o and compare to that of your version. David ��.n��������+%������w��{.n�����{��(��)��jg��������ݢj����G�������j:+v���w�m������w�������h�����٥