Hi Andy > > > > Latest NVIDIA GPU cards have a Cypress CCGx Type-C controller over > > > > I2C interface. > > > > > > > > This UCSI I2C driver uses I2C bus driver interface for > > > > communicating with Type-C controller. > > > > > + /* > > > > + * Flush CCGx RESPONSE queue by acking interrupts. Above ucsi > > > control > > > > + * register write will push response which must be cleared. > > > > + */ > > > > + status = ccg_read(uc, CCGX_RAB_INTR_REG, &data, sizeof(data)); > > > > + if (status < 0) > > > > + return status; > > (1) > > > > > + do { > > > > + status = ccg_write(uc, CCGX_RAB_INTR_REG, &data, > > > sizeof(data)); > > > > + if (status < 0) > > > > + return status; > > (2) > > > > > + > > > > + usleep_range(10000, 11000); > > > > + > > > > + status = ccg_read(uc, CCGX_RAB_INTR_REG, &data, > > > sizeof(data)); > > > > + if (status < 0) > > > > + return status; > > > > + } while ((data != 0x00) && count--); > > > > > > What's the significance of that count? > > It is like a retry count to clear interrupt status. > > > > > Shouldn't you return -ETIMEDOUT if count == 0? > > Yes. Good catch. Does the below fix looks ok? > > At least for me looks OK (I dunno why I missed that what Heikki found > recently). > Nevertheless, I have one more question about (1) and (2) above. > > Is it necessary to do one more read before do-while loop? Yes, we need to read to get interrupt status bits and then write them back to clear the status. Thanks Ajay --nvpublic > > > > > do { > > status = ccg_write(uc, CCGX_RAB_INTR_REG, &data, sizeof(data)); > > if (status < 0) > > return status; > > > > usleep_range(10000, 11000); > > > > status = ccg_read(uc, CCGX_RAB_INTR_REG, &data, sizeof(data)); > > if (status < 0) > > return status; > > > > if (!data) > > return 0; > > } while (data && count--); > > > > return -ETIMEDOUT; > > -- > With Best Regards, > Andy Shevchenko >