For framebuffers with non-zero offset fields, shadow-plane helpers provide a pointer to the first byte of the contained data. Use it in simpledrm. Signed-off-by: Thomas Zimmermann <tzimmermann@xxxxxxx> --- drivers/gpu/drm/tiny/simpledrm.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/drivers/gpu/drm/tiny/simpledrm.c b/drivers/gpu/drm/tiny/simpledrm.c index 08ae66b1e6f5..481b48bde047 100644 --- a/drivers/gpu/drm/tiny/simpledrm.c +++ b/drivers/gpu/drm/tiny/simpledrm.c @@ -639,7 +639,7 @@ simpledrm_simple_display_pipe_enable(struct drm_simple_display_pipe *pipe, struct simpledrm_device *sdev = simpledrm_device_of_dev(pipe->crtc.dev); struct drm_shadow_plane_state *shadow_plane_state = to_drm_shadow_plane_state(plane_state); struct drm_framebuffer *fb = plane_state->fb; - void *vmap = shadow_plane_state->map[0].vaddr; /* TODO: Use mapping abstraction properly */ + void *vmap = shadow_plane_state->data[0].vaddr; /* TODO: Use mapping abstraction */ struct drm_device *dev = &sdev->dev; int idx; @@ -677,7 +677,7 @@ simpledrm_simple_display_pipe_update(struct drm_simple_display_pipe *pipe, struct simpledrm_device *sdev = simpledrm_device_of_dev(pipe->crtc.dev); struct drm_plane_state *plane_state = pipe->plane.state; struct drm_shadow_plane_state *shadow_plane_state = to_drm_shadow_plane_state(plane_state); - void *vmap = shadow_plane_state->map[0].vaddr; /* TODO: Use mapping abstraction properly */ + void *vmap = shadow_plane_state->data[0].vaddr; /* TODO: Use mapping abstraction */ struct drm_framebuffer *fb = plane_state->fb; struct drm_device *dev = &sdev->dev; struct drm_rect clip; -- 2.32.0