On Tue, May 19, 2020 at 01:45:53PM -0400, Sasha Levin wrote: > On Tue, May 19, 2020 at 07:21:05PM +0200, Greg KH wrote: > > On Tue, May 19, 2020 at 12:32:31PM -0400, Sasha Levin wrote: > > > + > > > +#define DXGK_MAX_LOCK_DEPTH 64 > > > +#define W_MAX_PATH 260 > > > > We already have a max path number, why use a different one? > > It's max path for Windows, not Linux (thus the "W_" prefix) :) Ah, not obvious :) > Maybe changing it to WIN_MAX_PATH or such will make it better? Probably. > > > +#define d3dkmt_handle u32 > > > +#define d3dgpu_virtual_address u64 > > > +#define winwchar u16 > > > +#define winhandle u64 > > > +#define ntstatus int > > > +#define winbool u32 > > > +#define d3dgpu_size_t u64 > > > > These are all ripe for a simple search/replace in your editor before you > > do your next version :) > > I've actually attempted that, and reverted that change, mostly because > the whole 'handle' thing became very confusing. Yeah, "handles" in windows can be a mess, with some being pointers and others just integers. Trying to make a specific typedef for it is usually the better way overall, that way you can get the compiler to check for mistakes. These #defines will not really help with that. But, 'ntstatus' should be ok to just make "int" everywhere, right? > Note that we have a few 'handles', each with a different size, and thus > calling get_something_something_handle() type of functions becase very > confusing since it's not clear what handle we're working with in that > case. Yeah, typedefs can help there. > With regards to the rest, I wanted to leave stuff like 'winbool' to > document the expected ABI between the Windows and Linux side of things. > Ideally it would be 'bool' or 'u8', but as you see we had to use 'u32' > here which I feel lessens our ability to have the code document itself. 'bool' probably will not work as I think it's compiler dependent, __u8 is probably best. thanks, greg k-h