On Wed, Sep 27, 2023 at 04:59:34PM +0300, Andy Shevchenko wrote: > On Wed, Sep 27, 2023 at 09:49:35PM +0800, Kent Gibson wrote: > > On Wed, Sep 27, 2023 at 03:17:06PM +0300, Andy Shevchenko wrote: > > > On Wed, Sep 27, 2023 at 09:32:11AM +0800, Kent Gibson wrote: > > > > On Tue, Sep 26, 2023 at 08:20:07AM +0300, Andy Shevchenko wrote: > > > > > Currently we have a few bitmap calls that are open coded in the library > > > > > module. Let's convert them to use generic bitmap APIs instead. > > > > > > > > Firstly, I didn't consider using the bitmap module here as, in my mind at > > > > least, that is intended for bitmaps wider than 64 bits, or with variable > > > > width. In this case the bitmap is fixed at 64 bits, so bitops seemed more > > > > appropriate. > > > > > > > > And I would argue that they aren't "open coded" - they are parallelized > > > > to reduce the number of passes over the bitmap. > > > > This change serialises them, e.g. the get used to require 2 passes over > > > > the bitmap, it now requires 3 or 4. The set used to require 1 and now > > > > requires 2. > > > > And there are additional copies that the original doesn't require. > > > > So your change looks less efficient to me - unless there is direct > > > > hardware support for bitmap ops?? > > > > > > > > Wrt the argument that the serialized form is clearer and more > > > > maintainable, optimised code is frequently more cryptic - as noted in > > > > bitmap.c itself, and this code has remained unchanged since it was merged > > > > 3 years ago, so the only maintenance it has required is to be more > > > > maintainable?? Ok then. > > > > > > > > Your patch is functionally equivalent and pass my uAPI tests, so > > > > > > > > Tested-by: Kent Gibson <warthog618@xxxxxxxxx> > > > > > > Thanks for testing! > > > > Not a problem - that is what test suites are for. > > > > > > but my preference is to leave it as is. > > > > > > As Yury mentioned we need to look at bitmap APIs and make them possible to have > > > a compile-time optimizations. With that in mind, I would prefer bitmap APIs > > > over open-coded stuff which is hardly to be understood (yes, I still point > > > out that it takes a few hours to me, maybe because I'm stupid enough, to > > > get what's the heck is going one there, esp. for the == 1 case). > > > > Really? With all the bits out in the open it seems pretty clear to me. > > Clearer than scatter/gather in fact. > > Yes, you are biased. :-) Ask some stranger about this code and I am pretty sure > there will be double-figures percentage of people who can tell that the current > code is a bit voodoo. > It is the same as yours - just inside out. i.e. it performs the ops per selected line, not each op on the whole bitmap of lines. > > Sure, if there is suitable hardware support then bitmaps COULD be faster > > than bitops. But without that, and that is the general case, it will be > > slower. Do you have ANY cases where your implementation is currently > > faster? Then you would have a stronger case. > > Why do we care here about performance? But if we do, I would check this on > the 32-bit platform where 64-bit operations somewhat problematic / slow. > Yet you argue that bitmaps could be more performant?? Pick a side! > If Yury gives an idea about performance tests I can consider to add this > piece to compare with and we might see the difference. > > > And if you find the existing implementation unclear then the appropriate > > solution is to better document it, as bitmaps itself does, not replace it > > with something simpler and slower. > > Documentation will be needed either way. In general statistics it will be 50/50 > who (mis)understands this or new code. Pity that the original author of the code > hadn't though about documenting this... > And who was the original author? I forget. What you mean to say is it is a pity the reviewers at the time were satisfied with the code as it stands, right? Cos there is a process here. As I recall reviewers were more often than not complaining about pointless comments, not the lack of comments, so the natural bias as the author is towards under-documenting... > > > Yet, it opens a way to scale this in case we might have v3 ABI that let's say > > > allows to work with 512 GPIOs at a time. With your code it will be much harder > > > to achieve and see what you wrote about maintenance (in that case). > > > > v3 ABI?? libgpiod v2 is barely out the door! > > Do you have any cases where 64 lines per request is limiting? > > IIRC it was SO question where the OP asks exactly about breaking the 64 lines > limitation in the current ABI. > > > If that sort of speculation isn't premature optimisation then I don't know > > what is. > > No, based on the real question / discussion, just have no link at hand. > But it's quite a niche, I can agree. > Let me know if you find a ref to that discussion - I'm curious. Cheers, Kent.