On Wed, Sep 27, 2023 at 09:32:11AM +0800, Kent Gibson wrote: > On Tue, Sep 26, 2023 at 08:20:07AM +0300, Andy Shevchenko wrote: > > Currently we have a few bitmap calls that are open coded in the library > > module. Let's convert them to use generic bitmap APIs instead. > > Firstly, I didn't consider using the bitmap module here as, in my mind at > least, that is intended for bitmaps wider than 64 bits, or with variable > width. In this case the bitmap is fixed at 64 bits, so bitops seemed more > appropriate. > > And I would argue that they aren't "open coded" - they are parallelized > to reduce the number of passes over the bitmap. > This change serialises them, e.g. the get used to require 2 passes over > the bitmap, it now requires 3 or 4. The set used to require 1 and now > requires 2. > And there are additional copies that the original doesn't require. > So your change looks less efficient to me - unless there is direct > hardware support for bitmap ops?? > > Wrt the argument that the serialized form is clearer and more > maintainable, optimised code is frequently more cryptic - as noted in > bitmap.c itself, and this code has remained unchanged since it was merged > 3 years ago, so the only maintenance it has required is to be more > maintainable?? Ok then. > > Your patch is functionally equivalent and pass my uAPI tests, so > > Tested-by: Kent Gibson <warthog618@xxxxxxxxx> Thanks for testing! > but my preference is to leave it as is. As Yury mentioned we need to look at bitmap APIs and make them possible to have a compile-time optimizations. With that in mind, I would prefer bitmap APIs over open-coded stuff which is hardly to be understood (yes, I still point out that it takes a few hours to me, maybe because I'm stupid enough, to get what's the heck is going one there, esp. for the == 1 case). Yet, it opens a way to scale this in case we might have v3 ABI that let's say allows to work with 512 GPIOs at a time. With your code it will be much harder to achieve and see what you wrote about maintenance (in that case). -- With Best Regards, Andy Shevchenko