On Mon, 12 May 2008, Pekka Enberg wrote: > Christoph fixed a tbench regression that was in the same ballpark as > the TPC regression reported by Matthew which is why we've asked the > Intel folks to re-test. But yeah, we're working on it. I suspect that the TPC regression was due to the page allocator order 0 inefficiencies like the tbench regression but we have no data yet to establish that. Fundamentally there is no way to avoid complex queueing on free() unless one directly frees the object. This is serialized in SLUB by taking a page lock. If we can establish that the object is from the current cpu slab then no lock is taken because the slab is reserved for the current processor. So the bad case is a free of a object with a long life span or an object freed on a remote processor. Howver, the "slow" case in SLUB is still much less complex than comparable processing in SLAB. It is quite fast. SLAB freeing can avoid taking a lock if 1. We can establish that the object is node local (trivial if !NUMA otherwise we need to get the node information from the page struct and compare to the current node). 2. There is space in the per cpu queue If the object is *not* node local then we have to take an alien lock for the remote node in order to put the object in an alien queue. That is much less efficient than the SLUB case. SLAB then needs to run the cache reaper to expire these object into the remote nodes queues (later the cache reaper may then actually free these objects). This management overhead does not exist in SLUB. The cache reaper causes processors to not be available for short time frames (the reaper scans through all slab caches!) which in turn cause regression in applications that need to respond in a short time frame (HPC appls, network applications that are timing critical). Note that the lock granularity in SLUB is finer than the locks in SLAB. SLUB can concurrently free multiple objects to the same remote node etc etc. If the objects belong to different slabs then there is no dirtying of any shared cachelines. The main issue for SLAB vs. SLUB on free is likely the !NUMA case in which SLAB can avoid the overhead of the node check (which does not exist in SLUB) and in which case we can always immediately batch the object (if there is space). The additional overhead in SLUB is mainly one atomic instruction over the SLAB fastpath. So I think that the free need to stay as is. The disadvantages in terms of the complexity of handling the objects and expiring them and the issue of having to take per node locks in SLAB makes it hard to justify adding a queue for free in SLUB. Maybe someone has an inspiration on how to do this effective that is better than my attempts which always ultimately ended implementing code that thad the same issues that we have in SLAB. -- To unsubscribe from this list: send the line "unsubscribe linux-fsdevel" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html