Re: [PATCH 2/6] fbdev: Use screen_buffer in fb_sys_{read,write}()

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On Tue, Apr 25, 2023 at 6:36 PM Javier Martinez Canillas
<javierm@xxxxxxxxxx> wrote:
> Thomas Zimmermann <tzimmermann@xxxxxxx> writes:
>
> > Use info->screen_buffer when reading and writing framebuffers in
> > system memory. It's the correct pointer for this address space.
> >
>
> Maybe can expand the explanation a little bit with something like this?
>
> "The struct fb_info has a union to store the framebuffer memory. This can
> either be info->screen_base if the framebuffer is stored in I/O memory,
> or info->screen_buffer if the framebuffer is stored in system memory.
>
> Since the fb_sys_{read,write}() functions operate on the latter address
> space, it is wrong to use .screen_base and .screen_buffer must be used
> instead. This also get rids of all the casting needed due not using the

... due to not ...

> correct data type."

+1

Reviewed-by: Geert Uytterhoeven <geert+renesas@xxxxxxxxx>

Gr{oetje,eeting}s,

                        Geert

-- 
Geert Uytterhoeven -- There's lots of Linux beyond ia32 -- geert@xxxxxxxxxxxxxx

In personal conversations with technical people, I call myself a hacker. But
when I'm talking to journalists I just say "programmer" or something like that.
                                -- Linus Torvalds



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