Re: [PATCH 2/6] fbdev: Use screen_buffer in fb_sys_{read,write}()

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Hi

Am 25.04.23 um 18:35 schrieb Javier Martinez Canillas:
Thomas Zimmermann <tzimmermann@xxxxxxx> writes:

Use info->screen_buffer when reading and writing framebuffers in
system memory. It's the correct pointer for this address space.


Maybe can expand the explanation a little bit with something like this?

"The struct fb_info has a union to store the framebuffer memory. This can
either be info->screen_base if the framebuffer is stored in I/O memory,
or info->screen_buffer if the framebuffer is stored in system memory.

Since the fb_sys_{read,write}() functions operate on the latter address
space, it is wrong to use .screen_base and .screen_buffer must be used
instead. This also get rids of all the casting needed due not using the
correct data type."

Thanks. I'll add this text as-is in the next iteration.

Best regards
Thomas


Signed-off-by: Thomas Zimmermann <tzimmermann@xxxxxxx>
---

Reviewed-by: Javier Martinez Canillas <javierm@xxxxxxxxxx>


--
Thomas Zimmermann
Graphics Driver Developer
SUSE Software Solutions Germany GmbH
Frankenstrasse 146, 90461 Nuernberg, Germany
GF: Ivo Totev, Andrew Myers, Andrew McDonald, Boudien Moerman
HRB 36809 (AG Nuernberg)

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