On Thu, Feb 4, 2016 at 10:16 AM, Geert Uytterhoeven <geert@xxxxxxxxxxxxxx> wrote: > Hi Ran, > > On Wed, Feb 3, 2016 at 9:54 PM, Ran Shalit <ranshalit@xxxxxxxxx> wrote: >> Is there any reason why fb_write is missing in skeletonfb.c ? >> Isn't it required ? > > No, it's not required, cfr. the comments in include/linux/fb.h: > > /* For framebuffers with strange non linear layouts or that do not > * work with normal memory mapped access > */ > ssize_t (*fb_read)(struct fb_info *info, char __user *buf, > size_t count, loff_t *ppos); > ssize_t (*fb_write)(struct fb_info *info, const char __user *buf, > size_t count, loff_t *ppos); > > If not implemented, drivers/video/fbdev/core/fbmem.c:fb_write() will use > normal memory mapped access. > > Gr{oetje,eeting}s, > > Geert > > -- > Geert Uytterhoeven -- There's lots of Linux beyond ia32 -- geert@xxxxxxxxxxxxxx > > In personal conversations with technical people, I call myself a hacker. But > when I'm talking to journalists I just say "programmer" or something like that. > -- Linus Torvalds Thanks Geert ! But When we do: > cp mybitmap > /dev/fb0 Which method is called (isn't fb_write is called) ? Is there a readme/tutorial which list the relation between userspace operations (read/write/ioctl etc) to framebuffer drivers callbacks ? I couldn't find any. Best Regards, Ran -- To unsubscribe from this list: send the line "unsubscribe linux-fbdev" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html