On Fri, Jun 17, 2011 at 4:10 PM, Steve Strobel <steve.strobel@xxxxxxxxxxxxx> wrote: > It does not have address lines, so the framebuffer memory > is not directly accessible > > If someone could point me to a driver that works in a similar way, it would > help me out a lot. Thanks. Hi Steve - there are several drivers that handle this kind of case, including the udlfb driver for DisplayLink USB graphics chips (in the kernel tree /drivers/video/udlfb.c) The main unsolved challenge is fbdev (in the memory mapped framebuffer case) assumes writes to the framebuffer take effect immediately. For hardware in which this isn't true (e.g. USB, eink controllers, etc.), there are two common solutions. However both have problems: 1) Use of /driver/video/fb_defio.c to use the MMU to trigger fault handlers on framebuffer writes, and transmit to hardware via delayed processing of the dirty pages. However, this implementation still appears to have some race conditions which can result in difficult to debug problems. It's also a bit of MMU/cache load. 2) Use of an ioctl to allow the user mode client to inform the framebuffer of changed pixels (usually xorg forwarding X DAMAGE notifications, which are well matched for this purpose). This works well and is simple, however we don't yet have a standardized ioctl, so several drivers have different ioctls and thus custom x servers, instead of being supported by the standard xf86-video-fbdev driver. #2 would be the quickest way to give Linux a clean way of handling remote (non-directly-addressable) framebuffers. Others may have some additional suggestions. Hope that helps. Best wishes, Bernie http://plugable.com/ -- To unsubscribe from this list: send the line "unsubscribe linux-fbdev" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html