On 17/10/2012 05:24, Randi Botse wrote:
Anyone can share? :)
Thanks
On Mon, Oct 15, 2012 at 11:50 AM, Randi Botse<nightdecoder@xxxxxxxxx> wrote:
Hi All
When using TCP socket, I loop send() or recv() until ALL the data has
been transmitted (or error, disconnect, etc.), because TCP socket
packet is transmitted in stream nature, maybe a byte, bytes or all
bytes in one transfer.
The UDP socket preserve message boundary which TCP socket doesn't.
Does this means single call to sendto() will processed by single call
recvfrom()?, and how about packet that exceeds UDP data MAX size?.
So in code, do I need to loop sendto() or recvfrom() to transmit the data?.
Example codes is:
char packet[100];
size_t nbytes = 0;
int ret;
while (nbytes< sizeof(packet)) {
ret = recvfrom(socket, packet + nbytes, addr, 0, sizeof(packet) - nbytes);
if (ret<= 0) {
/* deal with recvfrom() error */
}
nbytes += ret
}
Thanks
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Almost:
1. udp is not reliable, so transmission may just fail
2. there's a maximum lenght of 64k (16 bit size counter)
3. ip fragmentation: as packet size grows, iirc one fragment lost means
you loose everything
You can start from the wikipedia page and explore from that, or read the
source of any program doing serious stuff with udp(*)
(*) there's an ftp alternative called fsp which uses udp, but I can't
comment on the source code because I've never read it
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