Re: Audio sink stream remains suspended on reconnection

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On Wed, May 15, 2013 at 9:00 AM, Luiz Augusto von Dentz
<luiz.dentz@xxxxxxxxx> wrote:
> Hi Scott,
>
> On Wed, May 15, 2013 at 6:33 PM, Scott James Remnant
> <keybuk@xxxxxxxxxxxx> wrote:
>> It's still not fully clear to me how the state could be handled. For
>> example, the following:
>>
>> We only acquire the transport stream when we have actual sound to be
>> played, and once we've finished playback we release the transport
>> stream again. In most circumstances this seems correct, and matches
>> what we see on other platforms - with a suspend being sent to the
>> device, and a start being sent when we have more sound to play.
>>
>> What I can't figure out is what we're supposed to do in the case where
>> the device sends the start (state goes to pending) when we _don't_
>> have any sound to play.
>>
>> Are we still expected to acquire the transport stream? What happens if we don't?
>
> No top posting, please.
>

I wasn't replying to anything particular in your message

> The headset controlling the A2DP stream like this is normally a bad
> behavior/implementation, it should be using AVRCP Play/Pause, but
> anyway it is possible that the headset takes over the control in fact
> I remember someone trying to use those commands to do some kind of
> audio transfer like in HFP.
>
> Anyway the answer for your question about pending state is probably
> don't Acquire if you wont gonna use it, the start will fail and the
> stream will stay suspended, you could also attempt to assume control
> and Acquire the stream but if this is to work like audio transfer the
> headset wants to override the routing so the speakers are used
> instead.

The device appears to sulk and drop the ACL entirely :-/
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