On Tue, Jan 23, 2024 at 9:06 PM Christoph Hellwig <hch@xxxxxxxxxxxxx> wrote: > > On Tue, Jan 23, 2024 at 05:33:52PM +0800, zhaoyang.huang wrote: > > #define ALLOC_CACHE_MAX 256 > > @@ -1069,12 +1070,21 @@ EXPORT_SYMBOL_GPL(bio_add_zone_append_page); > > void __bio_add_page(struct bio *bio, struct page *page, > > unsigned int len, unsigned int off) > > { > > + int class, level, hint, activity; > > + > > + class = IOPRIO_PRIO_CLASS(bio->bi_ioprio); > > + level = IOPRIO_PRIO_LEVEL(bio->bi_ioprio); > > + hint = IOPRIO_PRIO_HINT(bio->bi_ioprio); > > + activity = IOPRIO_PRIO_ACTIVITY(bio->bi_ioprio); > > + > > WARN_ON_ONCE(bio_flagged(bio, BIO_CLONED)); > > WARN_ON_ONCE(bio_full(bio, len)); > > > > bvec_set_page(&bio->bi_io_vec[bio->bi_vcnt], page, len, off); > > bio->bi_iter.bi_size += len; > > bio->bi_vcnt++; > > + activity += (bio->bi_vcnt <= IOPRIO_NR_ACTIVITY && PageWorkingset(page)) ? 1 : 0; > > The block layer must not look at page bits. I've fixed all this crap > with a lot of work and we're not going to re-add it for another qute > hack. The place to figure out any kind of I/O priority is the file > system (preferably using generic helpers). ok, will use helper function in next version >