RE: [PATCH 06/13] scsi_proto: Add struct io_group_descriptor

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> Prepare for adding code that will fill in and parse this data structure.
> 
> Cc: Martin K. Petersen <martin.petersen@xxxxxxxxxx>
> Signed-off-by: Bart Van Assche <bvanassche@xxxxxxx>
> ---
>  include/scsi/scsi_proto.h | 40
> +++++++++++++++++++++++++++++++++++++++
>  1 file changed, 40 insertions(+)
> 
> diff --git a/include/scsi/scsi_proto.h b/include/scsi/scsi_proto.h
> index 07d65c1f59db..4e3691cb67da 100644
> --- a/include/scsi/scsi_proto.h
> +++ b/include/scsi/scsi_proto.h
> @@ -10,6 +10,7 @@
>  #ifndef _SCSI_PROTO_H_
>  #define _SCSI_PROTO_H_
> 
> +#include <linux/build_bug.h>
>  #include <linux/types.h>
> 
>  /*
> @@ -275,6 +276,45 @@ struct scsi_lun {
>         __u8 scsi_lun[8];
>  };
> 
> +/* SBC-5 IO advice hints group descriptor */
> +struct scsi_io_group_descriptor {
> +#if defined(__BIG_ENDIAN)
> +       u8 io_advice_hints_mode: 2;
> +       u8 reserved1: 3;
> +       u8 st_enble: 1;
> +       u8 cs_enble: 1;
> +       u8 ic_enable: 1;
> +#elif defined(__LITTLE_ENDIAN)
> +       u8 ic_enable: 1;
> +       u8 cs_enble: 1;
> +       u8 st_enble: 1;
> +       u8 reserved1: 3;
> +       u8 io_advice_hints_mode: 2;
> +#else
> +#error
> +#endif
Anything pass byte offset 0 is irrelevant for constrained streams.
Why do we need that further drill down of the descriptor structure?

Thanks,
Avri

> +       u8 reserved2[3];
> +       /* Logical block markup descriptor */
> +#if defined(__BIG_ENDIAN)
> +       u8 acdlu: 1;
> +       u8 reserved3: 1;
> +       u8 rlbsr: 2;
> +       u8 lbm_descriptor_type: 4;
> +#elif defined(__LITTLE_ENDIAN)
> +       u8 lbm_descriptor_type: 4;
> +       u8 rlbsr: 2;
> +       u8 reserved3: 1;
> +       u8 acdlu: 1;
> +#else
> +#error
> +#endif
> +       u8 params[2];
> +       u8 reserved4;
> +       u8 reserved5[8];
> +};
> +
> +static_assert(sizeof(struct scsi_io_group_descriptor) == 16);
> +
>  /* SPC asymmetric access states */
>  #define SCSI_ACCESS_STATE_OPTIMAL     0x00
>  #define SCSI_ACCESS_STATE_ACTIVE      0x01




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