On Sun, 19 Oct 2014 21:20:57 +0100 Harry van Haaren <harryhaaren@xxxxxxxxx> wrote: > Hi Philipp, > > A freind of mine ported the CSound API to objective C for iOS, and > can run csound using the normal API there. Somebody else used libPD > in a granular-synthesis app, using objective-C / C / PD. > OpenFrameworks is pretty cool for this type of thing, but if you have > to use objective-C there's some bindings for other things around. > > If you're in need of ideas, let us know approx what area of stuff > you're interested in and then we can hit you with some brainstorming? > > Also, if you design the app carefully, it could be trivial to port to > linux/android/embedded or something. > HTH, -Harry Hi Harry, sorry for the late reply. I really don't know what I want to do. A friend of mine suggested a synth, but it's not as easy as he imagines. "Just slap together a sine and a saw generator and modulate them". I think I'll have to do the project with another guy, so I'll have to convince him and the teacher of the idea, whatever it may be. It would also be easier to do the thing in swift, apple's new proprietary language, which seems to be generally easier to handle than Objective-C. AFAIK it's possible to mix it with Objective-C though, so the binding stuff should work. What would I need to take are of to keep the thing portable, at least to Linux? Objective-C compilers exist for Linux, Swift compilers do not and probably will not in the foreseeable future. I think the UI and at least parts of the audio code (I'm thinking about synth <-> soundserver for example) would need to be rewritten anyway. I think it would be more sensible to rewrite it in another language entirely. Regards, Philipp _______________________________________________ Linux-audio-user mailing list Linux-audio-user@xxxxxxxxxxxxxxxxxxxx http://lists.linuxaudio.org/listinfo/linux-audio-user