Hello LAU and LAD,
We just register an IRC channel on freenode to discuss about MOD software: #portalmodThere also a development mail list, like LAD. You can subscribe here: http://portalmod.com/cgi-bin/mailman/listinfo/developers
Will be a pleasure see all of you there, not just to follow the project, but to be part of it. We have many ideas about MOD development, hear your opinions would be very important to us. Each step forward we remind how essential the community is for us, because of this we do a huge effort to continue respecting the open source development.
Best Regards,
Will be a pleasure see all of you there, not just to follow the project, but to be part of it. We have many ideas about MOD development, hear your opinions would be very important to us. Each step forward we remind how essential the community is for us, because of this we do a huge effort to continue respecting the open source development.
Best Regards,
On 17 September 2014 12:45, Gianfranco Ceccolini <gianfranco@xxxxxxxxxxxxxxxx> wrote:
Hello Linux Audio Users and Developers
In less than an our the MOD Duo Kickstarter campaign will go live and so it is with great pleasure that the MOD Team makes the announcement of the desktop versions for our entire software suite.
Some of this software has already been announced in the past but, as part of our Kickstarter campaign, we put the necessary effort to have them running in a regular Linux environment and not just inside the MOD. All instructions in Github were also updated in order to yield working elements when followed.
Most of this software has been under development for almost two years and their history is related to the development of the MOD itself. Being so, they carry some differences in workflow when compared to other LV2 programs and our current effort is being put on correcting those differences.
The softwares are:
MOD Client - run your LV2 plugins using the MOD interface.
https://github.com/portalmod/mod-client
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MOD SDK - plugin interface creator
Use this program to create the HTML interface required by the MOD Client. If you don’t create an interface the plugins still work, but their icons will be a tuna fish can with just the ON/OFF button. When you click on the gear symbol on the upper right side of the icon you have access to the Plugin Settings Screen in which all parameters are visible.
The MOD SDK is Python based and can be installed by typing “pip install modsdk”
As the MOD Client, it runs on your browser and requires a mod-workspace folder (or link) in which you place your LV2 bundles.
Just run “modsdk" in your terminal and point your browser to localhost:9000
There is also post on our blog about the SDK: http://portalmod.com/blog/2014/09/the-mod-sdk
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LV2BM - tool for analyzing and benchmarking LV2 plugins
Allows to select which URIs to test
Uses minimum, maximum and default control values to run the plugins
Uses several controls combinations in the full test mode
The output shows the JACK load percent
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Plugins
- CAPS-LV2
LV2 port of the CAPS suite of LADSPA plugins.
- TAP-LV2 -
LV2 port of the TAP suite of LADSPA plugins.
- Pitch shifters - http://github.com/portalmod/mod-pitchshifter
Capo - up to 7 semitones up pitch shifting
SuperCapo - up to 24 semitones up pitch shifting
Drop - up to 12 semitones down pitch shifting
SuperWhammy - continuous pitch shifting from -12 to 24 semitones
Harmonizer - scale interval generator
- Utilities - https://github.com/portalmod/mod-utilities
Switchbox - A/B box for audio signal routing
SwitchTrigger - 4 excluding channel selector
ToggleSwitch - 4 non-excluding channel selector
Gain (mono and stereo)
Filters (LP, HP and BP) - 1st, 2nd and 3rd order
Two way mono crossover - 1st, 2nd and 3rd order
Three way mono crossover - 1st, 2nd and 3rd order
- Distortions - mathematical simulations of classic distortion circuits
BigMuff
DS-1
Muff Fuzz
- SopoperLooper
LV2 simplified port of the SooperLooper.
All plugins from our repository have the HTML MOD GUI included.
In our Github repository - www.github.com/portalmod - we also have plugins that were forked from the original repositories.
One of our aims is to trigger a dialogue with the developers, deprecate our forks and add the MOD interface to the original plugins but that depends on the developers and creators and shall be discussed in a one-to-one basis.
Wish you all the best
Kind regards
Gianfranco
The MOD Team
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